Whenever I try to start a multiplayer game with my friend, he tries to connect and my game crashes soon after. Then he gets an error message saying he couldn't connect.
0.003 2016-05-14 21:47:27; Factorio 0.12.30 (Build 17998, win64, alpha)
0.004 Operating system: Windows 7 Service Pack 1
0.004 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "10076"
0.004 Read data path: C:/Program Files/Factorio/data
0.004 Write data path: C:/Users/DirectBuy Nassau/AppData/Roaming/Factorio
0.004 Binaries path: C:/Program Files/Factorio/bin
0.036 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.038 Available display adapters: 1
0.039 [0]: \\.\DISPLAY1 - NVIDIA GeForce 315 {0x8000005, [0,0], 1680x1050, 32bit, 59Hz}
0.039 Create display on adapter 0. Size 1280x720 at position [190, 147].
0.520 Initialised Direct3D:[0] NVIDIA GeForce 315; driver: nvd3dumx.dll 9.18.13.3788
0.617 Desktop composition is active.
0.716 Loading mod core 0.0.0 (data.lua)
0.721 Loading mod base 0.12.30 (data.lua)
1.006 Loading mod BigBags 1.0.3 (data.lua)
1.170 Loading mod Warehousing 0.0.7 (data.lua)
1.257 Loading mod BigBags 1.0.3 (data-updates.lua)
1.342 Checksum for core: 3711505753
1.343 Checksum for mod base: 2829195351
1.343 Checksum for mod BigBags: 2569542400
1.343 Checksum for mod Warehousing: 3032133678
2.861 Initial atlas bitmap size is 8192
2.893 Created atlas bitmap 8192x8189
3.528 Created atlas bitmap 8192x2663
50.425 Sprites loaded
51.001 Loading sounds...
58.320 Factorio initialised
69.964 Info Router.cpp:509: Router peerID(65535) shutting down.
69.966 Info Router.cpp:536: Router state -> Disconnected
69.966 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
69.966 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
69.971 Loading map C:/Users\DirectBuy Nassau\AppData\Roaming\Factorio\saves\Multiplayer.zip
70.245 Info Scenario.cpp:124: Map version 0.12.30-0
70.375 Checksum for script C:/Users/DirectBuy Nassau/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
70.378 Checksum for script __Warehousing__/control.lua: 703487157
70.381 Info MultiplayerManager.cpp:282: 000000000A2434E0, 0000000000000000
70.381 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
70.382 Info Router.cpp:536: Router state -> Connected
70.383 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(10).
70.392 Hosting game at port 34197, peerID 0, session magic 3206
70.392 Info MultiplayerManager.cpp:304: 000000000A2434E0, 000000000A2434E0
70.392 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(40) changing state from(CreatingGame) to(InGame)
70.392 Info NetworkInputHandler.cpp:45: mapTick(40) networkTick(0) initialized NetworkInputHandler local peer(0).
70.549 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(Jalapena).
70.549 Info MultiplayerManager.cpp:1060: networkTick(10) mapTick(49) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
70.549 Info MultiplayerManager.cpp:1060: networkTick(10) mapTick(49) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
70.610 Info NetworkInputHandler.cpp:738: mapTick(53) networkTick(14) connecting to player(Jalapena).
70.610 Info NetworkInputHandler.cpp:592: assigning playerIndex(0) to peer(0)
70.610 Info GameActionHandler.cpp:1948: MapTick(53) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
147.983 Info Router.cpp:230: Received malformed packet from 10.4.116.2:34197 (Couldn't read from input file. File could be corrupted.)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-zkymte\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-zkymte\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-zkymte\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-zkymte\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-zkymte\src\util\crashhandler.cpp (165): CrashHandler::NewHandler
f:\dd\vctools\crt\crtw32\heap\handler.cpp (135): _callnewh
f:\dd\vctools\crt\crtw32\heap\new.cpp (60): operator new
c:\cygwin64\tmp\factorio-zkymte\src\util\deserialiser.hpp (208): Deserialiser::Loader<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,void>::load
c:\cygwin64\tmp\factorio-zkymte\src\util\deserialiser.hpp (180): MapDeserialiser::load<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
c:\cygwin64\tmp\factorio-zkymte\src\util\deserialiser.hpp (85): Deserialiser::Loader<std::vector<NetworkModRecord,std::allocator<NetworkModRecord> >,void>::load
c:\cygwin64\tmp\factorio-zkymte\src\net\networkmessages.cpp (76): ConnectionRequestMessage::ConnectionRequestMessage
c:\cygwin64\tmp\factorio-zkymte\src\net\networkmessage.cpp (54): NetworkMessage::parse
c:\cygwin64\tmp\factorio-zkymte\src\net\router.cpp (225): Router::readPacketsLoop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140050F33)
0000000140050F33 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770259BD)
00000000770259BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007725A2E1)
000000007725A2E1 (ntdll): (filename not available): RtlUserThreadStart
156.405 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
*Did more testing and when the crash error comes up the game still runs but when I select yes or no to save the log report it crashes.
Factorio crashes on Player Connection.
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- Manual Inserter
- Posts: 1
- Joined: Sun May 15, 2016 1:53 am
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Re: Factorio crashes on Player Connection.
Try updating to the latest version (currently 0.12.33)
If you want to get ahold of me I'm almost always on Discord.