Custom Signs

Post your ideas and suggestions how to improve the game.
Post Reply
Xeteth
Fast Inserter
Fast Inserter
Posts: 158
Joined: Tue Feb 17, 2015 6:06 am
Contact:

Custom Signs

Post by Xeteth » Mon Jun 01, 2015 5:43 pm

With the upcoming addition of combinators in 0.12 I believe it would be really helpful if the player could create custom signs. There are a couple of uses for these;

1. Static wooden signs - These are simply to mark something, you could put one in front of a train station to label it, or you could label storage in chests etc. Pretty basic and boring, but does have it's uses.

2. Electric signs/billboards. Yep, think what the guys working on your local roads use - those big flashing signs. These could open up a huge amount of oportunities for the player - especially if they could be controlled and influenced by the circuit system. I can see multiple instances where I would use them;
  • To notify the player of a condition change such as a chest being empty (ie. a chest being used to fuel a train station)
  • To notify the player that consumption of power > production of power
  • Oil reservoirs have depleted down to 0.1/s
  • To make a visual display of a particular number of items held in a logistics network
There are many more uses I can imagine for these and in addition the use of the current lights could be improved (ie. change colour or 'flash' when a certain condition is met). Now I am sure a lot of this will be possible in 0.12 when we get the combinators however I can imagine it will be quite complex (one look at the video from the recent FF will show that).

What do you guys think?

User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 215
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: Custom Signs

Post by Cordylus » Mon Jun 01, 2015 7:16 pm

I think it's a very good idea for a mod, for a vanilla game - I don't think so.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10469
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Custom Signs

Post by ssilk » Fri May 13, 2016 10:48 pm

Added to viewtopic.php?f=80&t=4682 Planing (Signs, Cloning, Ghosts, Blueprinting and further...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Neotix
Filter Inserter
Filter Inserter
Posts: 597
Joined: Sat Nov 23, 2013 9:56 pm
Contact:

Re: Custom Signs

Post by Neotix » Sun May 15, 2016 8:21 am

There is mod that allow to place sights that show values from circuit network and show on ground and on map. viewtopic.php?f=93&t=24720
I'm using that to monitor factory states. Only missing element is ability to show text depending on condition. Instead of showing e.g "Pump is working" when pump condition is true, I have to display "Pump is working = 0" when not working or "...= 1" when it does.

Unfortunately that mod required some workaround to work, and it would be great if Devs take is as example for vanilla feature.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 10469
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Custom Signs

Post by ssilk » Sun May 15, 2016 11:32 am

Ah I did the link wrong.
Also added to viewtopic.php?f=80&t=19987 More Game Information (Statistics, Monitoring, Graphs)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users