me + a friend have been playing on a server i set up on a vps,
we not played it for a few days, went to boot up factorio, and when i clicked on multiplayer, it asked me to reset my multiplayer username, i did, reconnected to server, and my player data is gone.
i do not have client logs, although i may have server logs.
any way to get this data back? im sure i have set the new name the same as the old one, although im not 100% sure
client on windows 10 via steam, server on centos 6 (or maybe 7, cant remember)
Thanks in advance!
mp player data lost? *no client logs*
Re: mp player data lost? *no client logs*
Run
to get a list of players that have been connected to the game.
Code: Select all
/c for k,v in pairs(game.players) do game.local_player.print(k..") "..v.name) end
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: mp player data lost? *no client logs*
read your message,
open putty window
pasted command
*-bash: syntax error near unexpected token `('"
half way though replying "command did not work"
notice how stupid i am
cry a little
boot up factorio, paste command
*see screenshot*
cry some more
Thanks, Im stupid.
on a side note, why did my MP name go away? any ideas, i use steam sync, maybe it desynced and replaced files?
open putty window
pasted command
*-bash: syntax error near unexpected token `('"
half way though replying "command did not work"
notice how stupid i am
cry a little
boot up factorio, paste command
*see screenshot*
cry some more
Thanks, Im stupid.
on a side note, why did my MP name go away? any ideas, i use steam sync, maybe it desynced and replaced files?
- Attachments
-
- I am stupid
- Untitled.png (560.82 KiB) Viewed 4447 times
Re: mp player data lost? *no client logs*
No idea if Steam sync loses files, I'm not using it. But could be possible I guess.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: mp player data lost? *no client logs*
TBH never noticed it messing up files, i know that if there is a conflict, it warns you, but i got no warning,
Also, incase a dev notices and wants to look into it, i only seem to have lost my MP name, my local saves are intact and up to date....
Also, incase a dev notices and wants to look into it, i only seem to have lost my MP name, my local saves are intact and up to date....
Re: mp player data lost? *no client logs*
Steam Cloud only uses/changes the save game (in Factorio\saves) data, not the multiplayer data.jmyeom wrote:TBH never noticed it messing up files, i know that if there is a conflict, it warns you, but i got no warning,
Also, incase a dev notices and wants to look into it, i only seem to have lost my MP name, my local saves are intact and up to date....
I think this is similar to [0.12.27] [Steam] [HanziQ] Multiplayer username reset after updates
Re: mp player data lost? *no client logs*
they mentioned an update, i did not get any updates? :Sdaniel34 wrote:Steam Cloud only uses/changes the save game (in Factorio\saves) data, not the multiplayer data.jmyeom wrote:TBH never noticed it messing up files, i know that if there is a conflict, it warns you, but i got no warning,
Also, incase a dev notices and wants to look into it, i only seem to have lost my MP name, my local saves are intact and up to date....
I think this is similar to [0.12.27] [Steam] [HanziQ] Multiplayer username reset after updates
anyway, not a major issue, i saved the command for later us if needed, and it seems it has been reported to the dev's, thank you very much for your time
Re: mp player data lost? *no client logs*
Multiplayer username is saved in player-data.json which is also synchronised using Steam Cloud, but when loading, it uses the version which was last modified (local file versus Steam Cloud file). I am considering changing this to just use the Steam Cloud version in the Steam version, but I'm not sure.
Also in 0.13, username will not be stored in this way and will be tied to your account, so this will only concern things like settings, unlocked campaigns.
Also in 0.13, username will not be stored in this way and will be tied to your account, so this will only concern things like settings, unlocked campaigns.