[Public/Europe] Dedicated Server [0.12.35/Modded]

Arrange meetings with other people to play MP, announce your servers.
kaZ
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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Mhmmhm wooow: the first constant 1gw power usage i've seen in my factorio career ;)

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by daniel34 »

I've changed the port of the modded server (this one) to 34198. I might add a vanilla server (maybe with 0.13, maybe before), the port change is a pre-emptive move for this change. You'll be able to connect on both the new and the original port for now, but in a few days only the new port will be accessible for the modded server.
quick links: log file | graphical issues | wiki

kaZ
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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the satellite excluded.
Intake raw per minute: (max . Bonus in rocket parts, circuits, fuel, ...)
7150 steel
39.328 copper plates
~ 10k plastic
14.5k iron plates
7150 solid fuel

What do you think ? Can we make that ?

Further details later when i'm not on mobile :)

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by DRBLN »

The lag is damn too high :)

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by judos »

Hi all,
As mentioned ingame: the old belt sorters were not perfect from performence. I just posted an update for hardCrafting (v. 0.3.11) which fixes this.
However on the current map we only use currently 27 of them, so the impact is not huge, but update will still improve the lag a bit.

Besides this I think also the huge number of machines causes a lot of calculations. Since it was already requested I also added a new machine, which is basically an improvement of the crusher and pulverizer, to the update. It has a quite bigger crafting speed but this comes also at some cost ;)

@walljaik: The localization problem is also fixed. But probably the language files for ES-es are no longer complete. Would be cool if you can have a look whether you can add the missing next text.

@kaZ: Yes it might take a lot of effort to even get the setup up for such a production. Let's see how far we get. :) If we add prod modules to all the production I hope it's feasible, otherwise we might need to adjust our goal a bit...

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by DRBLN »

Should we rebuild the factory so that all the production is done via the train wagons (i.e. without belts)?
Could it improve the performance?

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Drbln: you think like we did on the no-handcraft/ no-belt map?

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by DRBLN »

yes

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by psznm »

kaZ wrote:Made some calculations to hit the goal in reasonable time. It's base is the intake of 1 rocket per minute. With prod bonus of 40% in the Assemblers for rocket parts and the silo this leads to roughly 2 rockets per minute or 10k rockets in 3,5 days (of continuosly sending rockets). Costs for the satellite excluded.
Intake raw per minute: (max . Bonus in rocket parts, circuits, fuel, ...)
7150 steel
39.328 copper plates
~ 10k plastic
14.5k iron plates
7150 solid fuel

What do you think ? Can we make that ?

Further details later when i'm not on mobile :)
Hey, earlier i started writing myself an utility that counts these kind of things, so i decided to expand on your post. I am taking this to actual raws(ores) and oil products. Also this is calculated for vanilla but i think hardcrafting mod is pretty close to that. Also calculated with 1.2 productivity in furnaces and chemical plants, and 1.4 in assemblers and silos. And here are my results:
For 100 rocket parts (1 rocket) you need:
-25333 iron ore
-12429.7 copper ore
-7933.98 petroleum gas
-2581.39 coal
-5102.04 solid fuel

For 1 satellite you need:
-4175.83 iron ore
-1929.04 copper ore
-970.552 petroleum gas
-167.031 coal
-255.102 solid fuel

That is:
-29508.83 iron ore
-14358.74 copper ore
-8904.532 petroleum gas
-2748.421 coal
-5357.142 solid fuel

Basically if you could reach this big consumption on these resources and then process its products while having all machines in chain filled with prod 3 modules, you could launch 1 rocket/minute. Also if you multiply these numbers with 10k, you reach some insane numbers :D better not forget to put prod modules inside those miners :D
I am unable to join your megabase since my computer isnt that good, but i wish you strong nerves on your journey to 10k rockets :)

EDIT: actually these numbers are slightly off, because you can't use productivity modules to craft speed modules, however i dont know how to fix this issue in my utility.

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by Maniah »

There was a lot changed by someone in RoboTown, but it stopped production (mosty because alle the oil was taken away).

I removed some stations and renamed the copper dust to '_RoboTown Copper Dust Pickup'. But I don't see any trains coming in to pick it up?

If any other items are needed in main base, most can be mass produced in RoboTown, if they don't need oil. :-) Working in solving that bottleneck.

For those who are not clear on why I started RoboTown in the first place.

1) There were already a lot of ppl working in main base, constantly redesigning everything.
2) I don't believe we can get to 10k rockets with 1 base.
3) Before I started RoboTown I was building mines, but the trains came back full. Main base couldn't keep up with the added input.

It's too bad some ppl keep bashing RoboTown in the chat. I really hope we can get to 10k together!

Also feel free to build in, and expand RoboTown, just don't break production.

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by daniel34 »

I've updated the HardCrafting mod to the current 0.3.13.
Download it from [MOD 0.12.x] HardCrafting 0.3.13 or use the updated mods.zip.

0.3.13 causes an instant desync loop, reverted to 0.3.10.

kaZ mentioned that oil is too low although 170 oil patches are used.
If anyone knows of a script/mod to increase the output or change the processing then feel free to post them here.
quick links: log file | graphical issues | wiki

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by judos »

Hi daniel,

Sorry for the inconveniences. Apparently object oriented programming with lua is hard or will easily cause desyncs..

Can you try again to update to the new version 0.3.14 ? Image
I downloaded the current map and tried locally with 2 players and the desync issue is fixed.

Thanks and cheers :P

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Please also consider the air filtering mod, my lungs are not far from collapsing on that map. (Biters aren't a thread anymore, they are mostly pushed back as far as possible/ needed)

(I also would like to test the impact of the pollution regarging the overall performance with that : ) )

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by judos »

Yes I think saw it already raining coal inside our base due to the high pollution. :P
So I would also like to have the air filtering mod.

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

judos wrote:Yes I think saw it already raining coal inside our base due to the high pollution. :P
So I would also like to have the air filtering mod.
Well, we should collect it than! :D You could actually involve that into your mod on the long hand. There are thoughts of technology that filter out the CO² in the air. Could also give a little bonus ;)

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by daniel34 »

Updated HardCrafting to 0.3.14 and included the Air Filtering mod (0.3.2).

Download them from the links above or use the updated mods.zip.
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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Thanks alot Daniel.

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by kaZ »

Copper production is fixed and implemented to the rest. Now lacking coal and soon iron ore stopp the progress. Someone has overdone air filtering, now coal lacks for production.

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by Maniah »

Can't connect

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Re: [Public/Europe] Dedicated Server [0.12.33/Modded]

Post by judos »

There was probably to much auto-saving, joining and disconnecting at the same time. The server still works and joining 5min later everything is fine.

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