[0.11.22] Automated Red Alert harvesters 0.1.0

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nmid
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by nmid »

I really wish the OP would bring his awesome mod creation skills back and update his mod to .12 ...
Skycommand1
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Skycommand1 »

Hello since some time has past the Harvester mod is unable to launch. I was hoping you could fix it or bring it up to date here is the error. It is directing me to this line. So I think either the factorio programmers moved something your file called or changed the name. Well I hope you figure it out. Good luck
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steinio
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by steinio »

Hello,

this mod is for Factorio vrsion 0.11 and the current minor is 0.12.

The error occurs because the command changed to add_interface (with underscore).
http://lua-api.factorio.com/0.12.23/LuaRemote.html

You can try to change it but would probably run in other errors.

Greetings steinio
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Skycommand1
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Skycommand1 »

Thanks steinio I tried that but I cant get rid of the write protection i tried copying the info and pasting on a notepad sheet and renamed it to the correct name plus adding the right extension but it still didn't work. Well i guess i'm just going to wait till he updates it.
Whataguy
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Whataguy »

Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??
GameCharmer
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by GameCharmer »

Whataguy wrote:Hey,

The mod looks good, but I get a error when I try to use it.
"Error in assign ID, entity with name " huge - explosion" does not exit.
I have the Version 0.12.33. I have a few other mods and they are working, just not this one.

Any ideas why ??
You're in the 0.11 forum!!
Whataguy
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by Whataguy »

Good point. Thanks
rogelio11
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Re: [0.11.22] Automated Red Alert harvesters 0.1.0

Post by rogelio11 »

nice, red alert harvesters. gonna work on the Tiberium Dawn harvesters from CnC series?

also other stuff like soldiers that will defend your factory or attack the biters for you.
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