Friday Facts #138 - Better Circuit Network III
Friday Facts #138 - Better Circuit Network III
More info about the circuit network
https://www.factorio.com/blog/post/fff-138
https://www.factorio.com/blog/post/fff-138
Re: Friday Facts #138 - Better Circuit Network III
Page is loading for me, (except the 2 images). the circuit-changes sounds cool. and congratulations to the 2 Awards
-
- Fast Inserter
- Posts: 180
- Joined: Tue Jan 20, 2015 7:49 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
Congratulations on the awards!!!
You deserve them!
You deserve them!
FactoriOh No: when it's accidentally 2am, again
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
- Accumulator is connectable to the circuit network. It sends it's charge level as a percentage.
- Requester chest's requested items can be set automatically from the circuit network.
- Smart inserter can have it's filters set automatically from the circuit network.
Additionally for train stations there should be a "trigger departure". and detect train arrival pulse/hold (for when empty trains arrive).
Re: Friday Facts #138 - Better Circuit Network III
grats for the two pacmans they are well deserved. now with all this news and a "soon" in my head for the 0.13 release i really got more impatient!
Re: Friday Facts #138 - Better Circuit Network III
congratulations to the awards, you deserved it!
-
- Fast Inserter
- Posts: 121
- Joined: Wed Apr 06, 2016 4:01 am
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
Nice one Congrats to the Awards and I realy like the changes *thumpsup*
-
- Fast Inserter
- Posts: 121
- Joined: Tue Jul 14, 2015 10:57 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
Does that include a count of bot types? It would be useful trying to build to a specific bot count as well as when automatically upgrading bot types in mods.More virtual signals.
Re: Friday Facts #138 - Better Circuit Network III
So the smart inserter doesn't get removed?
-
- Inserter
- Posts: 22
- Joined: Sun Dec 14, 2014 6:14 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
I see nothing but good things in this one. Congratulations on the well deserved awards.
Re: Friday Facts #138 - Better Circuit Network III
Congratulations on the awards you deserved them. Circuit network needed some work and improvement and i am happy to see you are doing it .
Re: Friday Facts #138 - Better Circuit Network III
The Circuit Network just gets more useful with every new FFF!
man, can't wait to try to build a Display that shows what i am short of.
or the Logistics Pipes System (which is not the best in MMC) to automatically Craft stuff. as counting will mostlikly be easier with 0.13!
man, can't wait to try to build a Display that shows what i am short of.
or the Logistics Pipes System (which is not the best in MMC) to automatically Craft stuff. as counting will mostlikly be easier with 0.13!
Re: Friday Facts #138 - Better Circuit Network III
congrats on the reward, well deserved looking forward to 13
- Xterminator
- Filter Inserter
- Posts: 981
- Joined: Sun Jun 15, 2014 4:49 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
First off, congratulations on the awards they are awesome and certainly well deserved!
Although I don't use Circuit Networks a ton right now, all these changes seem awesome and might prompt me to learn more and start using the Circuit Network more. Especially now that Belts and stuff can be connected it would be cool to see the actual throughput of a belt tile or multiple ones. Haha
Although I don't use Circuit Networks a ton right now, all these changes seem awesome and might prompt me to learn more and start using the Circuit Network more. Especially now that Belts and stuff can be connected it would be cool to see the actual throughput of a belt tile or multiple ones. Haha
- brunzenstein
- Smart Inserter
- Posts: 1117
- Joined: Tue Mar 01, 2016 2:27 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
Congratulations to the well deserved prices ( Many more to come certainly) and for the upcoming feature mentioned in #138:
thank you indeed
thank you indeed
Re: Friday Facts #138 - Better Circuit Network III
I believe that the old green smart inserter will be replaced with the new purple one.Zeblote wrote:So the smart inserter doesn't get removed?
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network
Re: Friday Facts #138 - Better Circuit Network III
on / off constant combinator in manual switch? wtf. better signal using
-
- Inserter
- Posts: 30
- Joined: Fri May 06, 2016 2:01 pm
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
This sounds like it will be an awesome update. Will mining drills work like pumpjacks (and handle the fact that they are over more than one resource entity) if we install something like endless resources?Mining drill - read the amount of resources remaining, read the Pumpjack resources per minute
-
- Manual Inserter
- Posts: 4
- Joined: Fri Dec 12, 2014 6:26 am
- Contact:
Re: Friday Facts #138 - Better Circuit Network III
Don't think that's quite true. As I undersand it, the logistics tab won't become available until you research logistics, but the green smart inserter will be available before that and will have its item filtering ability without logistics researched. Other inserters (orange/blue) will not have item filtering abilities, even with logistics researched. Whether or not the new rapid/batch/bulk (purple) inserter will have item filtering is unclear AFAIK, but it's possible I missed it.Satis wrote:I believe that the old green smart inserter will be replaced with the new purple one.Zeblote wrote:So the smart inserter doesn't get removed?
Also all the other inserters should have the same functionality as the old green smart inserter as well now, once you have researched logistic network