- Name: Satellite Radar
- Latest Version: 0.4.1
- Factorio-Version: 0.13.0
- Description: Boost radars by launching satellites.
- License: CC BY-SA 4.0
- Latest Release: 2016-06-28
- Download-Url: Latest Version
- Latest 0.12.x Release: v.0.3.1
Long Description
Put your satellites to good use! Each satellite launched on a rocket contributes to the global surveillance network. There are currently 17 added levels of radar performance. Each level changes three parameters of the vanilla radar:
Hovering over any radar and reading its name will indicate the current level of the radar network.
If running the mod for the first time on an existing map with satellites already in orbit, all vanilla radars on the map will be upgraded after the next rocket launch with a satellite on board. Think of it like initializing the connection between the ground radars and the satellites already in orbit.
The radars are automatically upgraded as the total satellite requirements for each level is met via rocket launches. When building a new radar, simply craft and place like usual, and it will be built with the correct level parameters automatically.
Feel free to increase the max level beyond the provided 17 or change the parameters of each upgrade to require more or less satellites (look in settings.lua in v0.2.0+). The current values were chosen to yield roughly 100-200 hours of playtime before reaching level 17, at which point the radars will hopefully be balanced with deep late game expansion needs.
It would be great to have someone test the performance of the mod on a very large map with many radars and satellites.
This is my first mod for the game, so let me know if there are any suggestions, problems, or questions.
- increases the always visible square range of each radar by one chunk in both directions
- increases the max scanning range of each radar by one chunk in both directions
- decreases the time to scan each sector
Hovering over any radar and reading its name will indicate the current level of the radar network.
If running the mod for the first time on an existing map with satellites already in orbit, all vanilla radars on the map will be upgraded after the next rocket launch with a satellite on board. Think of it like initializing the connection between the ground radars and the satellites already in orbit.
The radars are automatically upgraded as the total satellite requirements for each level is met via rocket launches. When building a new radar, simply craft and place like usual, and it will be built with the correct level parameters automatically.
Feel free to increase the max level beyond the provided 17 or change the parameters of each upgrade to require more or less satellites (look in settings.lua in v0.2.0+). The current values were chosen to yield roughly 100-200 hours of playtime before reaching level 17, at which point the radars will hopefully be balanced with deep late game expansion needs.
It would be great to have someone test the performance of the mod on a very large map with many radars and satellites.
This is my first mod for the game, so let me know if there are any suggestions, problems, or questions.
Picture
Mod Compatibility
As of v0.3.0, this mod will not affect any special radar entities (e.g. Launch Control, Train Tracker, etc.) created by any other mods. If another mod simply changes the parameters of the vanila radar via data.lua edits instead of creating its own new radar entity (e.g. RSO Radar), upon reaching level 1 in Satellite Radar, all radars will have Satellite Radar parameters.
Changelog
- 0.4.1 and 0.3.1 Changes:
- Updated formula for max scanning range to match the ratio of scanning range to visible range of the vanilla radar. For example, level 17 is now 169x169 scanning range instead of only 63x63 scanning range.
- 0.4.0 Changes:
- Updated for 0.13.0
- 0.3.0 Changes:
- Added compatibility with all mods. This mod will now never affect any entities created by other mods. Thanks to Qon for making the initial changes for this while I was away.
- Added blueprint support. I'm surprised no one had reported this wasn't working.
- Changed license from CC BY-NC-SA 4.0 to CC BY-SA 4.0 based on input from Qon.
- Updated info.json with factorio-version=0.12 in preparation for 0.13 requirement.
- 0.2.2 Changes:
- Added multiplayer support. Thanks to Vas and wild_dog.
- Added compatibility with Train tracker 1.0.0.
- Updated info.json with link to this thread.
- 0.2.1 Changes:
- Added compatibility with Launch Control 0.1.2-unofficial.
- 0.2.0 Changes:
- I had been misinterpreting the game variable controlling the search area dimensions. The actual size of the scan region has not changed, but my listing of the dimensions is now accurate (e.g. level 17 is actually 41x41, not 20x20). This also required an update to the formula for the number of satellites for each level. Due to this change, it now only requires 1 satellite per chunk added to the visible area. These are the new values. For posterity, here are the old values.
- Added settings.lua to enable easier editing of the level progression curve by users interested in using a larger or smaller number of satellites and/or levels.
- 0.1.0 First public release
Previous Version Downloads
- SatelliteRadar_0.4.0.zip
- Satellite Radar v0.4.0
- (9.87 KiB) Downloaded 435 times
- SatelliteRadar_0.3.1.zip
- Satellite Radar v0.3.1
- (9.89 KiB) Downloaded 517 times
- SatelliteRadar_0.3.0.zip
- Satellite Radar v0.3.0
- (9.88 KiB) Downloaded 366 times
- SatelliteRadar_0.2.2.zip
- Satellite Radar v0.2.2
- (9.86 KiB) Downloaded 824 times
- SatelliteRadar_0.2.1.zip
- Satellite Radar v0.2.1
- (9.79 KiB) Downloaded 378 times
- SatelliteRadar_0.2.0.zip
- Satellite Radar v0.2.0
- (9.76 KiB) Downloaded 484 times
- SatelliteRadar_0.1.0.zip
- Satellite Radar v0.1.0
- (9.23 KiB) Downloaded 323 times
- SatelliteRadar_0.4.1.zip
- Satellite Radar v0.4.1
- (9.89 KiB) Downloaded 949 times