I wish my first post on the forums wasn't me asking for help, but that is not the case. I have a decently large rail network, separate mining sites, and a few factories along the rails. Everything in my base is delivered by trains and I try to use as few belts as possible. My main unloading station has 24 spots for trains to station and unload at. All unloading is done by logistics robots (except fluids, I use pumps there). This station is probably over-signaled, but with fewer signals I seem to have more deadlock problems. The problem I am looking for a solution to is this:
Deadlocked Intersection
Map of Network
I probably built the station too close to the 2-way to 4-way T intersection, but that can't be changed now. The problem seems to be that when 2 trains arrive at roughly the same time they both want to enter the same unloading station. This causes one to sit at the intersection and just make things go from bad to worse. I have enough stations here to support every train on my network, so that shouldn't be an issue. If someone could help me and show me a way to signal this well, then I would greatly appreciate it. I have read Antaios' post "Stations, Junctions, and all things deadlock", but could not glean a solution from it.On a side note: If someone knows of a better 2-way to 4-way intersection (preferably a loop) i would love to see it; And should I split my 2-way track in to a 4-way track BEFORE the intersection, or do it AT the intersection like I have now. I can place 3 pieces of track between all of my tracks, just to let you know the size if you care to show me a better intersection.
Oh, and if anyone wants the blueprints for Goku and Vegeta there I will post separate blueprint strings for each upon request (requires the "color coding" mod by d3phoenix. Available here: viewtopic.php?f=93&t=13907).