Nice, definitely looking forward to a release (and non-placeholders)!Arch666Angel wrote:Implemented some of the basic lines and already made some changes to have some recipes fit the given machines: separator 5x5 (1 in, 3 out), gas refinery 7x7 (1 in, 3 out), steam cracker 5x5 (2 in, 1 out), advanced chemical plant (3 in, 3 out). I have to think about the naphtha line maybe have it that it need carbon, so it would be coal -> carbon -> petcoke upgrade chain.pyanodon wrote: Feel free when you needId like to see them and help you to adapt that to the game.
Well, naphtha is a common name for a very large range of petrochemicals that´s why they can be cracked into several chemicals. The thermal cracking we invented here using your thermal water creates basically Petcoke (showed in the chart) and naphtha. We can produce Tar and Paraffin among naphtha and Petcoke.
- Tar is a very very heavy viscous thing which can be used to make asphalt (throw directly in the ground like stone, concrete or ceramics in the game to increase walking velocity) by an assembly machine, or can be destiled with coal (yes) to produce Creosotes (a lot of medical and food chemicals (can be useful in the alien catalyst creation together with the Petri discs and Paste)). The Creosotes can be burned as fuel too.A sub product of the Tar´s destilation is light oils and anthracenes (which is the BASE of all kinds of dyes, since your alien catalysts are colored, here a hint).
-Paraffin can be converted into methane and ethane (i hope you increase the numbers of consuming that chemicals since a lot of them is produced in any stage, so turn the numbers XD), now the fun part, Paraffin can be converted to lubricant (vanilla) too. Other uses in the game could be to make rockets (both as weapon and the big one.) Additive to energy storage devices (accumulators) and used into biology to microscopic preparation (here we are again in the alien catalyst creation). Paraffin can be converted into mineral oil, for coolant and hydraulic fluid uses.
- Naphtha can also be used to make napalm. (hint) XD
- That kind of thermal cracking is good to break the most heavy and crude things, leaving the light chemicals to steam cracking. So, we can use thermal to crack heavy oil into light oil like in the vanilla game.
Good, so i was doing it inverted....take some of the fine products you created (like Ethane etc) and maybe some i suggested as resource to build your alien catalysts. I like your idea to use powdered ores as catalysts in the chemical chain. Just make the grinder factories smaller ahahaa (joke XD)Arch666Angel wrote:The concept with the catalyst is that you have to produce them for the refining part and that they link together the refining an processing mod, my general idea is to have one catalyst type for the ore refining that is based on chemical resources and another type for the oil/gas refining that is based on mineral resources, so you actually have to develop both resource chains in equal measure. So I would exchange the powdered ores in the alien artifacts for a chemical component and use the powdered ores for the catalysts which go into the chemical processes. That is at least my general idea (and might change)
Also, if you want me to add the tar/paraffin/naphtha steps in the main chart, just drop a note.
Little progress with placeholders
