It should be there, it is also in the migration file. None the less if you have all the other, you can activate it by hand: /c game.force.recipes["lead-processed-smelting"].enabled = truekiba wrote:processed to ingot is missing. Upgraded to 1.6 on existing map.
I have forwarded this to rsending the creator of landfill, if he doesn't change it, I might just modify it and provide a compatible version. But thanks for the hint and the solutionMadd_Mugsy wrote:Cool mod! I've been looking for more interesting logistics for ore processing and this has it in spades
I found that it causes an error in the landfill mod though. When you try to use the water-be-gone tool, it crashes the game because it can't find the "stone" entity.
This line in Landfill's control.lua is the culprit:
However, if I change it to this:Code: Select all
player.surface.create_entity({name = "stone", position = {x * 32, y * 32}, force = force}).destroy()
then everything works again. So I'm guessing it has something to do with the way that stone is being prevented from spawning on the map?Code: Select all
player.surface.create_entity({name = "angels-ore1", position = {x * 32, y * 32}, force = force}).destroy()
The water bomb also references the "stone" entity, so I'd assume it will cause a similar crash.
Yep forgot to include them, thanks for the report.Pandemoneus wrote:Hey Angel,
I updated your mods in my modpack on an existing map. I see that you added brown catalysts. From the mod files I see that they are unlocked in Advanced Refining I, but I can't find them in any tab. Iron powder and stone powder seem to be missing too.
[edit]
Well, nevermind. I just started a new map.