One of such things is detrivializing research - meaning, getting rid of "science packs" and having several grades of lab (like assemblers) that have to be fed with various quantities of different materials in order to do research. The specific questions are:
- Is it possible to mod in "grades" of lab, rather than one building that is upgraded through tech, that replace the original lab completely but still retain the research functionality? (lesser grade labs just can't be loaded with enough different items and simply won't work on higher-tier research projects)
- Is it possible to have research projects require arbitrary sets of items instead of specific research items? (I noticed science packs having a "healthbar" that I don't remember seeing on anything else)
I know doing so would fundamentally change the research process, make it more difficult to fully automate, and remove the "milestone" effect that automating red, green, and blue science packs provides, but I feel like I dislike the concept of science packs more than I appreciate the game-flow benefits.
