Bet lost. The mod FARL can do exactly that.Vas wrote:I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need.
[MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- brunzenstein
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Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Love the mod, would it be possible to make it compatible with this mod:
http://www.factoriomods.com/mods/updated-graphics
I seem to be getting an error when I add Terraforming
Thanks and best regards!
http://www.factoriomods.com/mods/updated-graphics
I seem to be getting an error when I add Terraforming
Thanks and best regards!
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
brunzenstein wrote:Bet lost. The mod FARL can do exactly that.Vas wrote:I have ye to find any mods that allow you to build bridges. Land fill is the only one, and that's dirt, not concrete and by rough guess I bet you still can't build concrete on top of it near water. I don't know LUA, so I was unable to alter that mod to do what I need.
Scratch that, bridged rails wasn't part of FARL. Bridged Rails just sucks.
However, FARL doesn't let you do a 5x wide CEMENT ONLY bridge. On top of that, it requires you to do it via train. Not by hand. FARL places dirt blocks using cement. This is not what I want.
Last edited by Vas on Sun Apr 24, 2016 12:54 am, edited 2 times in total.
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- y.petremann
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Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:
http://www.factoriomods.com/mods/updated-graphics
I seem to be getting an error when I add Terraforming
Thanks and best regards!
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Thank you for your quick reply, I have send your answer in a private message to the modmaker of terraforming.y.petremann wrote:Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:
http://www.factoriomods.com/mods/updated-graphics
I seem to be getting an error when I add Terraforming
Thanks and best regards!
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Updated version added to the main initial post.Xiomax wrote:Thank you for your quick reply, I have send your answer in a private message to the modmaker of terraforming.y.petremann wrote:Terraforming is modifying the debug lua native object and I use it to auto-extract the mod name.Xiomax wrote:Love the mod, would it be possible to make it compatible with this mod:
http://www.factoriomods.com/mods/updated-graphics
I seem to be getting an error when I add Terraforming
Thanks and best regards!
For me, this case should not come because lua should be sandboxed per mods.
Also Terraforming should not overide native objects, in this case : debug
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Would it be possible to make a paving machine? If it covers a large area I believe that it would be very beneficial to a lot of people who have very large factories. I was also wondering would it be possible to add a double moat package that outputs 2 lanes of moats side by side? Thanks and this is a great mod.
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
There's a mod that automatically paves when you build something (more precisely places a blueprint for concrete) . viewtopic.php?f=93&t=18932gemmeg1 wrote:Would it be possible to make a paving machine? If it covers a large area I believe that it would be very beneficial to a lot of people who have very large factories. I was also wondering would it be possible to add a double moat package that outputs 2 lanes of moats side by side? Thanks and this is a great mod.
Koub - Please consider English is not my native language.
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Great Mod. Having lots of fun. I may have run into a slight bug. I am unable to merge two moats together using the regular moat digger. It will keep placing dirt in its own path. It will not even stop at a large body of water like a lake.
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Yeah I'm also having this issue. I was trying to create something that would resemble a natural lake but I was not able to do so because of the dirt lines created inbetween moats.bmwpro wrote:Great Mod. Having lots of fun. I may have run into a slight bug. I am unable to merge two moats together using the regular moat digger. It will keep placing dirt in its own path. It will not even stop at a large body of water like a lake.
Filling in an entire lake works just fine though.
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
For ideas to consider, why not change the bridge building machine to place concrete on any dirt tiles under it? Can you make it calculate the price based on what tiles lay below the part where it places terrain? Right now, it places semi ugly bridges unless you find a 3x wide flat spot to start at, and even then you can't get concrete before it. If I was home I'd be able to screenshot what I mean, but I assume you know. I'll doodle up a quick preview in letters.
When it should be at the very least:
And would like it to be:
Code: Select all
Before| After
WWWWW WCCCW
WWWWW WCCCW
WWDWD WWDWD
DDDWD DDDWD
DDDDD DDDDD
Code: Select all
Before| After
WWWWW WCCCW
WWWWW WCCCW
WWDWD WCDCD
DDDWD DDDCD
DDDDD DDDDD
Code: Select all
Before| After
WWWWW WCCCW
WWWWW WCCCW
WWDWD WCCCD
DDDWD DCCCD
DDDDD DCCCD
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
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Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Here is an example of the bridge builder skipping some blocks.
https://www.dropbox.com/s/y8474akyxtcce ... .05.17.png
https://www.dropbox.com/s/y8474akyxtcce ... .05.17.png
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
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- aRatNamedSammy
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Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work.
with like 10 or 20 builders working at same time.. i could set it, let em go , and do something else.. like my cofee
or just having that pause in middle of a fight . .. oups
with like 10 or 20 builders working at same time.. i could set it, let em go , and do something else.. like my cofee
or just having that pause in middle of a fight . .. oups
Teeth for Two (so sorry my bad english)
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
If you want to patch it now, search control.lua for "msg-bridge-done", and you'll find a line like (in version 0.12.5 of the mod it's line 330):aRatNamedSammy wrote:i love your mod.. even better since the logistics one's.. only one thing annoy me a bit... it pause the game with a nice message when it finished working..... is there a way to just to not pause the game when builders are done with work.
with like 10 or 20 builders working at same time.. i could set it, let em go , and do something else.. like my cofee
or just having that pause in middle of a fight . .. oups
Code: Select all
talk (tf, "msg-bridge-done")
Code: Select all
-- talk (tf, "msg-bridge-done")
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
JasonC wrote:
If you want to patch it now, search control.lua for "msg-bridge-done", and you'll find a line like (in version 0.12.5 of the mod it's line 330):
Comment out that line by sticking a "--" in front of it, and you'll be good:Code: Select all
talk (tf, "msg-bridge-done")
Code: Select all
-- talk (tf, "msg-bridge-done")
AH! Thanks needed that!
Question: What if we wanted a console message?
Could you suggest the code change?
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
It seems kinda cheap just being able to completely deny access to the mobs, maybe add an ability for them to fill in a moat and cross it?
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Sure..let them fill it in with dead bodies....Jeffman12 wrote:It seems kinda cheap just being able to completely deny access to the mobs, maybe add an ability for them to fill in a moat and cross it?
truth be told...not a bad idea...
Honestly, I like to leave "little gaps. [My hypocrisy/benevolence (your call) has limits...] and give them a chance to get in past defenses..
Although....NOT MY MATERIALS STORAGE. that's non-negotiable...
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
hey man! excellent mod and excellent implementation!
congrats and ty!
i got one suggestion, dont know of this has been said, though. Id like to see some sort of feedback for when builders run out of land. like the ones u get when there r not enough roboots or materials for construction and the like.
im on a big terraforming project at the moment with +30 builders and it becoming a pain to check which r done.
ty and keep it up!
congrats and ty!
i got one suggestion, dont know of this has been said, though. Id like to see some sort of feedback for when builders run out of land. like the ones u get when there r not enough roboots or materials for construction and the like.
im on a big terraforming project at the moment with +30 builders and it becoming a pain to check which r done.
ty and keep it up!
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
I'm also having the problem with the moat builders not stopping when they reach water. the moat builder continues to create ground ahead of it so it never connects with a body of water. Thanks for making a great mod!
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
will this be updated for .13?