using the following command, or any command that returns a table inside of the print function causes a desync in multiplayer.
/c game.get_player("Simcra").print(tostring(game.get_player("Simcra").position))
desync in multiplayer when attempting to print tables
Re: desync in multiplayer when attempting to print tables
You're printing the address of the table which isn't unique - just don't do that and you'll be good to go 

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