[0.12.x] DirtyOre [1.1.2]

No belts, no electricity for inserters and stuff like that.
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Fentus
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[0.12.x] DirtyOre [1.1.2]

Post by Fentus »

So in response to the Friday Facts here: http://www.factorio.com/blog/post/fff-129
I decided to challenge my self to making a mod that solves some of the issues. So... I decided to focus on "The late game enhancement - Mining"...
So... I created the DirtyOre mod in under 24 hours.

This mod pretty much eliminates the issue of "managing the mines".

[0.12.x] DirtyOre
version: 1.1.2
dependencies: base >= 0.12.0
description: This mod adds 6 Technologies, 24 recipes, 12 new items, 1 new item group. This also has some background code for generating endless "dirty ore".
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OvermindDL1
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Re: [0.12.x] DirtyOre [1.1.2]

Post by OvermindDL1 »

Any chance on dynamically adding support for any ores such as added by mods, or at least support Bob's Ores?

What specifically did you change as well? Did you make the ores infinite but give out dirty? Did you make a new mining patch per ore that is infinite but gives out dirty? Etc...?
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Re: [0.12.x] DirtyOre [1.1.2]

Post by Fentus »

OvermindDL1 wrote:Any chance on dynamically adding support for any ores such as added by mods, or at least support Bob's Ores?
I thought about it, but seeing as I don't play bobs mod I can't balance it and I have future plans to do an entire set of mods with new ores mobs etc...

I don't mind if someone wants to take the idea and make it work with bob's mod. Ill even link it here :)
OvermindDL1 wrote:What specifically did you change as well? Did you make the ores infinite but give out dirty? Did you make a new mining patch per ore that is infinite but gives out dirty? Etc...?
Ore spawns normal then after its gone it spawns a set of level 1 contaminated ore, then level 2, then level 3... Each level takes a different recipe to clean said ore. At level 3 is infinite.
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Re: [0.12.x] DirtyOre [1.1.2]

Post by Midget_Ertai »

do this mod is compatible with hardcrafting?

it would be nice to have early and late game challenge !!!!

regards,
Regards,

Midget_Ertai
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Re: [0.12.x] DirtyOre [1.1.2]

Post by Fentus »

Midget_Ertai wrote:do this mod is compatible with hardcrafting?

it would be nice to have early and late game challenge !!!!

regards,
This is compatible with the base game ores, so it will help there, but if they added other ores it will not effect those.
Seeing as I have never played hardcrafting I am not sure if it is compatible. Feel free to test and see if they are. :o
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