Are the trains going to be equal lengths to the wagons to remove the east/west discrepancy also?Klonan wrote:tehroach wrote:I should have said that differently,Klonan wrote:The gap will be for both horizontal and vertical trains, as was shown in the pictures of the friday factstehroach wrote: If the gap exists in both states of the train, I could probably live with that,
however the current proposals only state that the gap will be on the vertical and not the horizontal.
the gap will be noticeable on the vertical and not the horizontal.
The graphics are being redone, the 'gap' isnt about the graphics but about the tile size. There will be completely new train graphics for 0.13
Train stations V vs H
Re: Train stations V vs H
Re: Train stations V vs H
That was the intention, so you can await, that this is the case.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Train stations V vs H
Stretch the graphics will solve the problem.
The only problem that makes it look like rubber is that the timing function was not correct.
It's not the length in 3D-space is linear to the rotation.
It's the graphics should scale in 2D-space, with X and Y individually.
The only problem that makes it look like rubber is that the timing function was not correct.
It's not the length in 3D-space is linear to the rotation.
It's the graphics should scale in 2D-space, with X and Y individually.
Re: Train stations V vs H
I voted total redesign.
It should be possible IMO to use one station blueprint in any of the four rotations (plus please implement mirroring, and blueprint naming so I can tell which of my 5000 station blueprints is north/south/east/west facing, unloading/loading to the left/right/both, for 1-2-1 trains, 1-3-1, 1-4-1, 2-6-2 etc, since when you select a blueprint it seems to be randomly rotated for no obvious reason).
The train grid should line up with the game grid - you cannot currently (12.29) setup evenly spaced and grouped inserters to insert into different wagons in the same train. Currently neither horizontal nor vertical do that. Can provide screenshots if needed, but I guess the problems are well known.
It should be possible IMO to use one station blueprint in any of the four rotations (plus please implement mirroring, and blueprint naming so I can tell which of my 5000 station blueprints is north/south/east/west facing, unloading/loading to the left/right/both, for 1-2-1 trains, 1-3-1, 1-4-1, 2-6-2 etc, since when you select a blueprint it seems to be randomly rotated for no obvious reason).
The train grid should line up with the game grid - you cannot currently (12.29) setup evenly spaced and grouped inserters to insert into different wagons in the same train. Currently neither horizontal nor vertical do that. Can provide screenshots if needed, but I guess the problems are well known.
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Train stations V vs H
There seems to be only 1 rotation stored for all blueprints, Which means that if you pull out a blueprint and then rotate it all blueprints will be rotatedDave64738 wrote:I voted total redesign.
It should be possible IMO to use one station blueprint in any of the four rotations (plus please implement mirroring, and blueprint naming so I can tell which of my 5000 station blueprints is north/south/east/west facing, unloading/loading to the left/right/both, for 1-2-1 trains, 1-3-1, 1-4-1, 2-6-2 etc, since when you select a blueprint it seems to be randomly rotated for no obvious reason).
The train grid should line up with the game grid - you cannot currently (12.29) setup evenly spaced and grouped inserters to insert into different wagons in the same train. Currently neither horizontal nor vertical do that. Can provide screenshots if needed, but I guess the problems are well known.
-
- Fast Inserter
- Posts: 196
- Joined: Wed Nov 18, 2015 10:12 am
- Contact:
Re: Train stations V vs H
Options #2 and #3 will allow this as well. Anyway, devs are already doing it in the way #3.Dave64738 wrote:It should be possible IMO to use one station blueprint in any of the four rotations
The time to close the thread have passed a long time ago, so if any moderator reads this - please close it. People continue voting for some reason : )
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "Ищу, теряя" (rus, 2013)
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "Ищу, теряя" (rus, 2013)