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data:extend( { {
type = "boiler",
name = "solar-boiler",
icon = "__Tmod__/graphics/icons/solar-boiler.png",
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "solar-boiler"},
corpse = "big-remnants",
collision_box = {{-1.4, -1.4}, {1.4, 1.4}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
picture = -- seems to do nothing? graphics are defined in "structure" instead?
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "high",
width = 104,
height = 96
},
fluid_box = -- later I think I'll make only have two sides with pipes, but right now testing with all four
{ -- wouldn't it be fun if players were forced to contend with "L"-shaped plumbing? :D
base_area = 1,
pipe_covers = pipecoverspictures(),
pipe_connections = { {position={0, 2}}, {position = {0, -2}}, {position={2, 0}}, {position = {-2, 0}} },
},
energy_consumption = "0kW", -- doesn't consume energy; I was planning on having them add heat using control.lua
max_health = 35,
-- these are the pipe pictures - boiler is a pipe as well
pictures = pipepictures(),
-- fast_replaceable_group = "pipe",
burner =
{
effectivity = 1,
fuel_inventory_size = 0, -- you don't put fuel in it
emissions = 0, -- clean energy
smoke =
{
--[[{ -- don't emit smoke
name = "smoke",
position = {0.0, -0.8},
frequency = 0,
starting_vertical_speed = 0.0,
starting_frame_deviation = 60
}--]]
}
},
structure = -- this seems... less than efficient
{
left =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 104, height = 96, shift = {0, 0},
},
down =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 104, height = 96, shift = {0, 0},
},
left_down =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 104, height = 96, shift = {0, 0},
},
right_down =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 104, height = 96, shift = {0, 0},
},
left_up =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 104, height = 96, shift = {0, 0},
},
right_up =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 46,
width = 104, height = 96, shift = {0, 0},
},
t_down =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 44,
width = 104, height = 96, shift = {0, 0},
},
t_up =
{
filename = "__Tmod__/graphics/entity/solar-boiler.png",
priority = "extra-high",
width = 46,
width = 104, height = 96, shift = {0, 0},
}
},
fire = -- shouldn't show fire
{ --[[
left = boilerfires.down,
down = boilerfires.left,
left_down = boilerfires.right,
right_down = boilerfires.left,
left_up = boilerfires.down,
right_up = boilerfires.down,
t_up = boilerfires.down
--]]
},
burning_cooldown = 20, --]]
} } )
data:extend( {
{
type = "item",
name = "solar-boiler",
icon = "__base__/graphics/icons/solar-panel.png",
flags = {"goes-to-quickbar"},
subgroup = "energy",
order = "b[steam-power]-a[solar-boiler]",
place_result = "solar-boiler",
stack_size = 50
},
{
type = "recipe",
name = "solar-boiler",
ingredients =
{
{"pipe", 4},
{"iron-plate", 1},
{"copper-plate", 4},
},
result = "solar-boiler"
},
} )