I want to give a small initial damage to a unit I'm creating.
Something like:
Code: Select all
if event.created_entity.name == "unit-cluster" then
entity.damage(1)
end
Code: Select all
if event.created_entity.name == "unit-cluster" then
entity.damage(1)
end
almost:TheSAguy wrote:What is the correct syntex/implementation for entity.damage()?
I want to give a small initial damage to a unit I'm creating.
Something like:Thanks.Code: Select all
if event.created_entity.name == "unit-cluster" then entity.damage(1) end
Code: Select all
if event.created_entity.name == "unit-cluster" then
event.created_entity.damage(1, game.forces.neutral)
end