[MOD 0.13] Big Bags - more space in your bags

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binbinhfr
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[MOD 0.13] Big Bags - more space in your bags

Post by binbinhfr »

Infos
  • Type: Mod
  • Name: BigBags
  • Description: Big bags everywhere ! (more space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...)
  • Tested-With-Factorio-Version: 0.13.0
  • Locale: english, french
  • Multiplayer compatible: tested on a headless server...
  • Tags: Bags, Inventory, Slots, Reach distance
  • License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore).
  • Portal download : https://mods.factorio.com/mods/binbinhfr/BigBags
bigbags-screencopy.jpg
bigbags-screencopy.jpg (144.39 KiB) Viewed 63655 times
Description
Download
For Factorio 0.13.X :
Please now use the portal for downloads (see link above or use ingame mod install/update), as I won't update both downloads links here anymore.
Last edited by binbinhfr on Tue Apr 24, 2018 9:03 pm, edited 50 times in total.
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Re: [MOD 0.12.29+] BigBags v1.0.0

Post by Lurkily »

I like the bigger inventory, but stack sizes also affect the management of trains, chests, assemblers, etc. I'd like a variable to disable stack sizes and magazine size upgrades.
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Re: [MOD 0.12.29+] BigBags v1.0.0

Post by binbinhfr »

Lurkily wrote:I like the bigger inventory, but stack sizes also affect the management of trains, chests, assemblers, etc. I'd like a variable to disable stack sizes and magazine size upgrades.
OK, I changed the mod to allow the user to disable some features.
Please reload the mod and overwrite old files.

And in the config.lua file, just delete or comment the features you don't want :

Code: Select all

-- my_stack_size = 500			  -- changes default stack size for every item
-- my_mag_size = 500             -- changes default magazine size for every ammo
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Re: [MOD 0.12.29+] BigBags

Post by binbinhfr »

To be more consistent with the game logic, where nothing is free, I am introducing technologies to increase sizes of toolbelt, slots, robot storage, etc... in the form of extra-tiers : toolbelt-2, toolbelt-3, etc...
As far as I understand, the main inventory size cannot be changed by technologies, so it's still a fixed variable in the config.lua.
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Re: [MOD 0.12.29+] BigBags

Post by Lurkily »

Thanks for the updates, both iun response to my suggestion, and your own. Both make this mod much more adaptible to the user, and less 'cheaty' in the game. Also, you can halt upogrades before your inventory begins overlapping your toolbelts. :)
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Re: [MOD 0.12.29+] BigBags

Post by binbinhfr »

Lurkily wrote:Also, you can halt upogrades before your inventory begins overlapping your toolbelts. :)
Yes, it probably depends on the resolution of your screen.

By the way, if someone tests this mod (v1.0.2) under multiplayer, I'd be glad to know if it works.
download v1.0.2
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by Sander_Bouwhuis »

I made my own simple mods to change the inventory size and change the stack size, but I'll use yours from now on so I don't have to keep updating it when new versions come out. Also, it's convenient to have it in a single mod.

Offtopic:
HUGE thanks for the Water well mod!
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by binbinhfr »

Sander_Bouwhuis wrote:Also, it's convenient to have it in a single mod.
Yes that's why I did it, to gather all these bags customizations in one single mod.
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by sckuzzle »

Thank you for the mod.

Just wanted to let you know that if you comment out the running speed config, the game crashes. However, changing the multiplier to 1 seems to turn it off and the game runs.
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by binbinhfr »

sckuzzle wrote:Thank you for the mod.

Just wanted to let you know that if you comment out the running speed config, the game crashes. However, changing the multiplier to 1 seems to turn it off and the game runs.
Yes, setting this value to 1 reset the basic running speed to default, but I'll correct that in the next version, so that you can comment the whole line.

By the way, I'll probably set this value to 1 by default, because this running speed is not really in relation with bag sizes and user can be confused by this sudden increase of speed when installing this mod... ;)
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by frenchiveruti »

binbinhfr wrote:
sckuzzle wrote:Thank you for the mod.

Just wanted to let you know that if you comment out the running speed config, the game crashes. However, changing the multiplier to 1 seems to turn it off and the game runs.
Yes, setting this value to 1 reset the basic running speed to default, but I'll correct that in the next version, so that you can comment the whole line.

By the way, I'll probably set this value to 1 by default, because this running speed is not really in relation with bag sizes and user can be confused by this sudden increase of speed when installing this mod... ;)
Yes, you should, I downloaded it and I didn't like to be like Flash on Factorio.
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Re: [MOD 0.12.X] Big Bags 1.0.2

Post by Sander_Bouwhuis »

I too lowered it back to 1.
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Re: [MOD 0.12.X] Big Bags 1.0.3

Post by binbinhfr »

Here is v1.0.3 with running speed default to 1 to avoid disturbing users.
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Re: [MOD 0.12.X] Big Bags 1.0.4

Post by binbinhfr »

here is v1.0.4
if my_running_speed_factor = 1, do not set running speed to default 0.15 to avoid interfering with other mods that change it sooner. Do not decrease stack size if already greater than my_stack_size. Idem for my_mag_size. Do not change stack size for special "unqiue" items which stack size is 1 (like cars, tanks, etc...).
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Re: [MOD 0.12.X] Big Bags 1.0.4

Post by Sander_Bouwhuis »

Thanks for the upgrade.

-> Happy user
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Re: [MOD 0.12.X] Big Bags 1.0.4

Post by binbinhfr »

Sander_Bouwhuis wrote:Thanks for the upgrade.

-> Happy user
You're welcome ! ;)
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Re: [MOD 0.12.X] Big Bags 1.0.5

Post by binbinhfr »

Here is v1.0.5
Improves multiplayer compatibility.
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Re: [MOD 0.12.X] Big Bags 1.0.5

Post by orzelek »

I looked at the mod and one thing bothers me a bit - that it modifies everything in same way - you get 500 plates and 500 engines in stack.

Would you consider making an option to add multiplier to current stack size instead of direct overwrite?
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Re: [MOD 0.12.X] Big Bags 1.0.5

Post by binbinhfr »

orzelek wrote:I looked at the mod and one thing bothers me a bit - that it modifies everything in same way - you get 500 plates and 500 engines in stack.

Would you consider making an option to add multiplier to current stack size instead of direct overwrite?
Good idea !

Infact, I mixed both ideas using a linear formula :
newsize = A + B * oldsize

So in previous version, it was A=500 and B=0,
but now you can change and use A=0 and B=10, or whatever you want.

Here is v1.0.6
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Re: [MOD 0.12.X] Big Bags 1.0.6

Post by orzelek »

Thanks :)
It will be really helpful - might even tempt to play some death world due to increased ammo mags :D
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