[MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Since you're good with the graphic assets, any chance you could make a mod that changes the mustard yellow of the desert biome to a more sand-like beige coloring? Currently I can't play any games in the desert, that color is so offensive to my eyes.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
So make sure to backup those folders before overwriting them.
Had to change the yellow dirt as well.
Original vs. new
It's not a mod, you need to unpack the .zip and overwrite all 4 folders in the "...\Factorio\data\base\graphics\terrain"So make sure to backup those folders before overwriting them.
<rob> Name ONE thing that your windows comp can do that my MAC cant
<bawss> Right click.
<bawss> Right click.
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Maybe we should make a version of ~0.5 GB, which will be replaced by the most pixilated texture? Because I have 1GB VRAM (use 1GB version) and besides fashion nothing more I can not deliver.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Yay! Looks awesome, thanks a million.LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
I love this mod, great work!
But there might be something wrong with the yellow inserter:
But there might be something wrong with the yellow inserter:
pic
I'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.-
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.Marc90 wrote:I love this mod, great work!
But there might be something wrong with the yellow inserter:
picI'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
Waste of bytes : P
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Thanks for the fast reply!keyboardhack wrote: There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Thanks, this is a great mod! Really looks nice! My only request would be an updated Concrete texture. That's the only that kind of stands out when zooming in.
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
I would like that aswell! I already made new textures for every tile type but i can't use them because the tile texture size can't be changedPhasmaNL wrote:Thanks, this is a great mod! Realy looks nice! My only request would be an updated Concrete texture. That's the only that kind of stands out when zooming in.
I made a request to change that some time ago but it has happened yet. Only thing to do is to wait for it to be possible to mod.
New concrete texture comparison.
Waste of bytes : P
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Ok, so that's the problem. Let's hope it gets added! That texture looks nice.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
LyrickCZE wrote:Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen.
Had to change the yellow dirt as well.
Original vs. newIt's not a mod, you need to unpack the .zip and overwrite all 4 folders in the "...\Factorio\data\base\graphics\terrain"
So make sure to backup those folders before overwriting them.
You sir, are the real MVP.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Anyone has ideas how to fix this one?keyboardhack wrote:There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.Marc90 wrote:I love this mod, great work!
But there might be something wrong with the yellow inserter:
picI'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
Or did I miss a release?
It's a bit annoying after you notice it
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
If you're not too much against using the original low-res version of the inserters, open up the zip, and edit AllowedTextureChanges.lua.orzelek wrote:Anyone has ideas how to fix this one?keyboardhack wrote:There is definetly something wrong with that inserter. I will i will make a new release today that will fix that.Marc90 wrote:I love this mod, great work!
But there might be something wrong with the yellow inserter:
picI'm using Factorio 0.12.26 and WaiTex 1.0.0 and a couple of other mods.
Or did I miss a release?
It's a bit annoying after you notice it
Then cange the entries for:
basic-inserter
burner-inserter
fast-inserter
long-handed-inserter
to
Code: Select all
["%name%"] = {["enabled"] = false, ["requiredGB"] = 1},
Ignore this
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
The smart inserters are messed up also.
Fast and long look ok.
Thanks for your hard work, this is one of my favorite mods!
Fast and long look ok.
Thanks for your hard work, this is one of my favorite mods!
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
there is a problem with the treeSaplings mod that brings a trunk.png.
because of some code in the base-override
it looks for a trunk-1 and trunk-2.png wich is not provided by this mod.
because of some code in the base-override
Code: Select all
--trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree
if AllowChange("tree") then
if AllowChange("tree", data.raw["tree"]["tree-01"].variations[1].leaves) then
for k,trees in pairs(data.raw["tree"]) do
if trees.variations then
for k1, treeVariations in pairs(trees.variations) do
OverrideSprite(treeVariations.leaves)
local filename = treeVariations.trunk.filename
filename = string.gsub(filename, ".png", "") -- not good to have it here... oh well
filename = string.gsub(filename, "__base__", "__WaiTex__")
AddStripes(treeVariations.trunk, nil, nil,
{
{filename.."-1.png", 3, 1},
{filename.."-2.png", 2, 1}
})
end
end
end
end
end
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
The cause of this bug is some test code i left behind. I have fixed the bug and will probably upload a new release this weekend.bbgun06 wrote:The smart inserters are messed up also.
Fast and long look ok.
Thanks for your hard work, this is one of my favorite mods!
Yeah that chunk of code right there isn't able to handle modded trees. Never thought it would be a problem because i have never seen modded trees that didn't just copy the base games files. Fixed in the next release.Speadge wrote:there is a problem with the treeSaplings mod that brings a trunk.png.
because of some code in the base-overrideit looks for a trunk-1 and trunk-2.png which is not provided by this mod.Code: Select all
--trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree if AllowChange("tree") then if AllowChange("tree", data.raw["tree"]["tree-01"].variations[1].leaves) then for k,trees in pairs(data.raw["tree"]) do if trees.variations then for k1, treeVariations in pairs(trees.variations) do OverrideSprite(treeVariations.leaves) local filename = treeVariations.trunk.filename filename = string.gsub(filename, ".png", "") -- not good to have it here... oh well filename = string.gsub(filename, "__base__", "__WaiTex__") AddStripes(treeVariations.trunk, nil, nil, { {filename.."-1.png", 3, 1}, {filename.."-2.png", 2, 1} }) end end end end end
Waste of bytes : P
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
QUESTION:
And if I replace the original files in the game, then memory consumption will be much the same?
just curious
And if I replace the original files in the game, then memory consumption will be much the same?
just curious
English is not my native language. Translator.
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
It doesn't matter how you change them - memory usage will be the same.Factorio2016 wrote:QUESTION:
And if I replace the original files in the game, then memory consumption will be much the same?
just curious
Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
Great mod, thanks for hard work.
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Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack
I like this a lot, kind of silly IMO that the default textures are so low-res. Two things:
1. WaiTex doesn't seem to cooperate with ExtraChests, despite the note in 0.8 that seems to say it should. Among other things, ExtraChests adds a consistent tinting scheme to the Bobmods levelled constructs (which AFAIK all use base textures) that indicate which level a construct is. I dunno which of you would have to change something to make these two mods cooperate, but there you have it.
2. The "weird inserter hands" thing that happened a month ago is still present for me. Deleting crop-cache.dat didn't fix it.
(And yes, I'm pretty sure I'm using version 1.0.0.)
1. WaiTex doesn't seem to cooperate with ExtraChests, despite the note in 0.8 that seems to say it should. Among other things, ExtraChests adds a consistent tinting scheme to the Bobmods levelled constructs (which AFAIK all use base textures) that indicate which level a construct is. I dunno which of you would have to change something to make these two mods cooperate, but there you have it.
2. The "weird inserter hands" thing that happened a month ago is still present for me. Deleting crop-cache.dat didn't fix it.
(And yes, I'm pretty sure I'm using version 1.0.0.)