Name: Belt hoppers
Description: Adds hoppers that drop items on belts.
License:
Version: 1.0.2
Release: 2016-04-21
Tested-With-Factorio-Version: 0.12.30
Category: SimpleExtension, Gameplay
Tags: Belt, hopper
Download-Url:
It makes inserter stack-size bonuses work with belts in a much smaller area. Instead of a half-dozen inserters not gaining a bonus dropping 1 item at a time onto a belt, have 1 inserter pump items into the hopper, and the hopper lay them out in both lanes as fast as it can.MiniMe943 wrote:What's the point of this? Throughput? What kind of setups does this allow?
You can only fill them with inserters. It is a solution to make the inserter stack size bonus with belts. (At least for inserters putting items on a belt, not for items picking up). I don't think logistic versions are needed as you can just put an inserter between a logic chest and the hopper. If you want to apply logic to the hopper you can use the smart one, since it's wire connectable.MiniMe943 wrote:Oh, this looks interesting, but I have a few questions.
Are you planning on adding logistics versions?
How do you fill them? Do you just plop down an inserter like normal?
What's the point of this? Throughput? What kind of setups does this allow?
samejohnnyBgoode wrote:Just tried this. Can't find the recipe or the technology needed to make it show up.
So many forgets add load on an existing saves. Anyway, thank you so much!MrDoomah wrote:They are part of the logistics technologies. I've uploaded an updated version that properly loads the recipes in an existing save.
Each hopper has only 1 slot.Shekki wrote:So many forgets add load on an existing saves. Anyway, thank you so much!MrDoomah wrote:They are part of the logistics technologies. I've uploaded an updated version that properly loads the recipes in an existing save.
Edit: I still don't see smart one, 140 items per second.. I use bob's mods and it has faster belts than express, so I need that =D
Edit2: How much space there is on each version? One slot? More would be maybe waste, I don't want fill them so full, one slot is enough.
They are unlocked VIA the 'Logistics' techsShekki wrote:samejohnnyBgoode wrote:Just tried this. Can't find the recipe or the technology needed to make it show up.
TLDR version of all the circuit network changes implemented and coming to 0.13
Power switch, which can turn electricity on or off automatically based on circuit condition.
You can turn off pumps, offshore pumps, insertes, belts, lamps and power switches directly using a logistic condition.
The lamp can change it's color based on circuit network signals.
Roboport is connectable to the circuit network. It sends the logistic network contents.
Accumulator is connectable to the circuit network. It sends it's charge level as a percentage.
Transport Belt is connectable to the circuit network. It can be turned on or off and it can send it's contents to the circuit network.
Requester chest's requested items can be set automatically from the circuit network.
Inserters can now send the item held in hand to the circuit network. Smart inserter can have it's filters set automatically from the circuit network.
Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.
Combinators show some information in alt mode, including input and output arrows.
More virtual signals.
The constant combinator has an on/off switch.
New combinator graphics and graphical improvements.
Constant combinator can be rotated.
All types of inserters can be controlled by the circuit and logistic network, once the respective network is researched.
All types of chests can be connected to the circuit network. Smart Chest was removed from the game.
Circuit network and logistic network conditions can now be accessed by icons in the top-right corner of the entity's GUI, for all entities.
Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition. This might break some setups. 13706
I am aware of this.Lurkily wrote:Just as an FYI, per the changes coming to the circuit network, any chest will be connectable to the circuit network, and being just a smart steel chest, the smart chest is going away in 13.x. It's listed in the changes stated here: https://www.factorio.com/blog/post/fff-138
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You can't. You can however make a contraption with wires and smart inserters to limit the contents of the smart hopper.doctrof wrote:How to make smart hooper working like a provider chest?