I think I will try to improve performance in different way, by splitting number of entities representing range of a turret into groups and spawning only one group per tick (currently all entities are spawned at once). This should help a lot. The problem is that I can't really test it, because I have never had any performance issues with this mod... not even a slightest slowdown while using turret range probe tool for me
 So I will have to rely on your feedback for that. I think it would be best to make the entire spawning process configurable, i.e. how many entities can be spawned in one tick and how big should be interval (should entities be spawned in every tick, every two ticks etc.). This way everybody could adjust it to match their needs.
 So I will have to rely on your feedback for that. I think it would be best to make the entire spawning process configurable, i.e. how many entities can be spawned in one tick and how big should be interval (should entities be spawned in every tick, every two ticks etc.). This way everybody could adjust it to match their needs.





