Alright, thanks for adding these.binbinhfr wrote: I'll work on the recipe updates. Then release the version.
PS: by the way, the "reactor" mod does not seem really finished...
And yes the reactor mod is a bit unstable. But since the recipe/item won't be available at all when the mod is not present (and obviously has to be) I thought I wouldn't hurt asking/mentioning about it.
if that really concerns you so much maybe add a option which enables the new dynamite from unsafe/unstable mods.
That would be great.binbinhfr wrote:. I could make my code more modular to easily integrate custom ore.
Hmm, how about a 2x2/3x3 dynamite type which spawns randomly amount of ores, basically like the water injector already does. Of course with expensive technology or highly increased cost like 3-4x times maybe.binbinhfr wrote: It's infinite : once you exploit one area underground, it is exhausted. But you can create a new area just contiguous to the first one. If it is too close, the Injector would not start working.