Name: Utilities N' More
Description: Adds a few new things to the game to fill in gaps or extend the viability of some late-game areas.
License: WTFPL
Version: 0.0.5
Release: 04/17/2016
Tested-With-Factorio-Version: 0.12.35
Category: Gameplay
Download-Url: Utilities N' More 0.0.5
Website: n/a
Description
Adds a few new items/entities to the game:
Shotgun Turret:
It requires an entire gun turret and 2 combat shotguns as of now, and does not need to be researched; loads shotgun shells(works with all modded shotgun shells btw, though after testing with Plasma Shotgun Shells, though the short targeting range does not play well with them.). CANNOT SHOOT OVER WALLS/BUILDINGS/PLAYERS/VEHICLES
Thank you to Wiloxe for the help getting it working.
Sniper Turret:
A turret that loads standard bullets like a gun turret, but aims and fires fires distressingly slow in comparison; what it brings to the table is a decent range and damage bonus to all loaded magazines
Railgun turret:
A turret that mounts a large Railgun and fires special Railgun Slugs which deal vast quantities of damage at a slow rate of fire over a gargantuan range. CAUSES DAMAGE TO WALLS/BUILDINGS/PLAYERS/VEHICLES Currently known to cause massive frame drop when firing; will be fixed next update.
Rocket Turret:
A turret which launches 2 rockets every second. loads all standard rocket launcher based rockets. Lower targeting range than a railgun, but longer targeting range than a sniper turret. CANNOT SHOOT OVER WALLS/BUILDINGS/PLAYERS/VEHICLES
Pumpjack Mk2:
A second tier Pumpjack that pumps oil quite fast. it requires 5MW of power to run and outputs a huge amount of pollution while running, so get ready to defend those outposts.
The Pumpjack Mk2 is VERY expensive compared to a vanilla pumpjack and pulls a lot more power as well. it should go nicely with Factorio Enhanced's new pipes.
Pumpjack Mk3:
A third tier Pumpjack that does not move as much oil as the mk2, but does so without pollution. it does however draw 15MW without modules.
Corrosive Rounds Magazine:
A new ammo type that does acid damage, requires sulfuric acid and thus cannot be hand crafted. does 10 acid and 1.2 physical damage, uses 1 sulfuric acid, 10 plastic bars, 1 steel plate, and 5 copper plate. Uses a custom on-hit entity.
Poison Spray Ammo:
A new ammo type for the Flame Thrower, requires 10 plastic bars, 20 copper plates, 2 steel plates, and 10 poison capsules. does 1.22 poison damage; Currently damages rocks, I think they lack any resistance to poison damage.
Toxic Rocket:
A rocket filled with a mix of sulfuric acid and poison gas that has a range of 1km before it despawns. The cloud of toxins it spawns deals moderately low damage but does it at break neck pace; the resulting cloud is also effected by the wind so use caution when firing near structures or near yourself.
Railgun Slug:
Not much is special about these, but they do deal 1000 impact damage per slug. They cost 50 steel and 50 copper to make and do not contain multiple slugs per item, but will stack to 100
Lab Efficiency Research Extensions:
added Lab Efficiency 5-10 which continue from the bonus at level 4 and go all the way to 200%.
Inserter Stack Size Bonus Extension:
Added Inserter Stack Size Bonus 5-10 which should by the last tech let you move 100 items at a time from container to container.*
Modular Turrets Research:
This tech unlocks the Shotgun turret and is the stepping stone that starts most of the mod's features out. Requires Turrets & Military 3.
Advanced Targeting Research:
This tech unlocks the sniper turret. requires Optics, Military 4, and Modular Turrets.
Magnetics Research:
This tech unlocks the Tazer Shotgun Shell. Requires Plastics, Advanced Materials Processing, and Electronics.
Electromagnetics Research:
This tech unlocks the Railgun, and Railgun Dart. Requires Magnetics, Advanced Materials Processing 2, and Advanced Electronics.
Chemical Warfare Research:
This tech unlocks the Corrosive Bullet Magazine, Toxic Rocket, and Poison Gas Ammo. Requires Flamethrower, Sulfer Processing, and Military 4.
Advanced Modular Turrets Research:
This tech unlocks the Rocket turret, Railgun Turret, and Railgun Slug. Requires Electromagnetics, Advanced Targeting, Military 4, Fluid Handling, and Rocketry.
Advanced Oil Collection Research:
This tech unlocks the Pumpjack MK2. Requires Advanced Oil Processing, and Fluid Handling.
Advanced Oil Collection 2 Research:
This tech unlocks the Pumpjack MK3. Requires Advanced Oil Collection, and Alien Technology.
*going back over the code this may be incorrect as the 5th tech adds 1 making it 6 items each move instead of 10. this will be fixed next update.
Shotgun Turret:
It requires an entire gun turret and 2 combat shotguns as of now, and does not need to be researched; loads shotgun shells(works with all modded shotgun shells btw, though after testing with Plasma Shotgun Shells, though the short targeting range does not play well with them.). CANNOT SHOOT OVER WALLS/BUILDINGS/PLAYERS/VEHICLES
Thank you to Wiloxe for the help getting it working.
Sniper Turret:
A turret that loads standard bullets like a gun turret, but aims and fires fires distressingly slow in comparison; what it brings to the table is a decent range and damage bonus to all loaded magazines
Railgun turret:
A turret that mounts a large Railgun and fires special Railgun Slugs which deal vast quantities of damage at a slow rate of fire over a gargantuan range. CAUSES DAMAGE TO WALLS/BUILDINGS/PLAYERS/VEHICLES Currently known to cause massive frame drop when firing; will be fixed next update.
Rocket Turret:
A turret which launches 2 rockets every second. loads all standard rocket launcher based rockets. Lower targeting range than a railgun, but longer targeting range than a sniper turret. CANNOT SHOOT OVER WALLS/BUILDINGS/PLAYERS/VEHICLES
Pumpjack Mk2:
A second tier Pumpjack that pumps oil quite fast. it requires 5MW of power to run and outputs a huge amount of pollution while running, so get ready to defend those outposts.
The Pumpjack Mk2 is VERY expensive compared to a vanilla pumpjack and pulls a lot more power as well. it should go nicely with Factorio Enhanced's new pipes.
Pumpjack Mk3:
A third tier Pumpjack that does not move as much oil as the mk2, but does so without pollution. it does however draw 15MW without modules.
Corrosive Rounds Magazine:
A new ammo type that does acid damage, requires sulfuric acid and thus cannot be hand crafted. does 10 acid and 1.2 physical damage, uses 1 sulfuric acid, 10 plastic bars, 1 steel plate, and 5 copper plate. Uses a custom on-hit entity.
Poison Spray Ammo:
A new ammo type for the Flame Thrower, requires 10 plastic bars, 20 copper plates, 2 steel plates, and 10 poison capsules. does 1.22 poison damage; Currently damages rocks, I think they lack any resistance to poison damage.
Toxic Rocket:
A rocket filled with a mix of sulfuric acid and poison gas that has a range of 1km before it despawns. The cloud of toxins it spawns deals moderately low damage but does it at break neck pace; the resulting cloud is also effected by the wind so use caution when firing near structures or near yourself.
Railgun Slug:
Not much is special about these, but they do deal 1000 impact damage per slug. They cost 50 steel and 50 copper to make and do not contain multiple slugs per item, but will stack to 100
Lab Efficiency Research Extensions:
added Lab Efficiency 5-10 which continue from the bonus at level 4 and go all the way to 200%.
Inserter Stack Size Bonus Extension:
Added Inserter Stack Size Bonus 5-10 which should by the last tech let you move 100 items at a time from container to container.*
Modular Turrets Research:
This tech unlocks the Shotgun turret and is the stepping stone that starts most of the mod's features out. Requires Turrets & Military 3.
Advanced Targeting Research:
This tech unlocks the sniper turret. requires Optics, Military 4, and Modular Turrets.
Magnetics Research:
This tech unlocks the Tazer Shotgun Shell. Requires Plastics, Advanced Materials Processing, and Electronics.
Electromagnetics Research:
This tech unlocks the Railgun, and Railgun Dart. Requires Magnetics, Advanced Materials Processing 2, and Advanced Electronics.
Chemical Warfare Research:
This tech unlocks the Corrosive Bullet Magazine, Toxic Rocket, and Poison Gas Ammo. Requires Flamethrower, Sulfer Processing, and Military 4.
Advanced Modular Turrets Research:
This tech unlocks the Rocket turret, Railgun Turret, and Railgun Slug. Requires Electromagnetics, Advanced Targeting, Military 4, Fluid Handling, and Rocketry.
Advanced Oil Collection Research:
This tech unlocks the Pumpjack MK2. Requires Advanced Oil Processing, and Fluid Handling.
Advanced Oil Collection 2 Research:
This tech unlocks the Pumpjack MK3. Requires Advanced Oil Collection, and Alien Technology.
*going back over the code this may be incorrect as the 5th tech adds 1 making it 6 items each move instead of 10. this will be fixed next update.
todo
1. Add support for other mods like Vanilla+, Bob's Mods, Factorio Enhanced
2. add more things that are not turrets. Avoid adding things other mods touch on frequently (Belts, power, inserters)
2. add more things that are not turrets. Avoid adding things other mods touch on frequently (Belts, power, inserters)
Pictures
Corrosive hit effect:
Poison Spray effect:
These are slightly out dated
Corrosive hit effect:
Poison Spray effect:
These are slightly out dated
Help Needed
Art:
1. Shotgun turret
2. Sniper turret
3. Pumpjack Mk2
4. Pumpjack Mk3
5. Railgun Turret
6. Rocket Turret
7. Wooden Transport Belt
1. Shotgun turret
2. Sniper turret
3. Pumpjack Mk2
4. Pumpjack Mk3
5. Railgun Turret
6. Rocket Turret
7. Wooden Transport Belt
Version history
Version history
Version 0.0.5 (2016-6-5): Balance Fixes, Added Railgun Slug.
Version 0.0.4 (2016-4-22): Balance Fixes, Added Toxic Rocket, Pumpjack Mk3, Technologies, Tazer Shotgun Shell, Railgun, Railgun darts & Railgun turret, Rocket Turret.
Version 0.0.3 (2016-04-20): Balance Fixes, Added Corrosive Rounds magazine, added Poison Spray ammo for Flame thrower
Version 0.0.2 (2016-04-18): Bug fixes, Balance fixes, added Sniper Turret, added Pumpjack M2
Version 0.0.1 (2016-04-17): Initial release for help.
Version 0.0.5 (2016-6-5): Balance Fixes, Added Railgun Slug.
Version 0.0.4 (2016-4-22): Balance Fixes, Added Toxic Rocket, Pumpjack Mk3, Technologies, Tazer Shotgun Shell, Railgun, Railgun darts & Railgun turret, Rocket Turret.
Version 0.0.3 (2016-04-20): Balance Fixes, Added Corrosive Rounds magazine, added Poison Spray ammo for Flame thrower
Version 0.0.2 (2016-04-18): Bug fixes, Balance fixes, added Sniper Turret, added Pumpjack M2
Version 0.0.1 (2016-04-17): Initial release for help.