[Mod 0.14]Mod Reactor 1.0.0

Topics and discussion about specific mods
dimakuzmin
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[Mod 0.14]Mod Reactor 1.0.0

Post by dimakuzmin »

ImageImageImage

Описание
Загрузки
Кто может помочь моду в развитии:
yandex.money:410012685183219
webmoney
Z797107750648
U236063274614
Last edited by dimakuzmin on Mon Sep 12, 2016 10:08 am, edited 42 times in total.

jorgenRe
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Re: Mod Reactor 0.22 ver

Post by jorgenRe »

I see you was using a fair few print functions so you might wanna create a function in the beginning that you can easiliy use so you can save some time when developing your mod :)!

Code: Select all

function message(mes)
  for i, player in ipairs(game.players) do
    player.print(mes)
  end
end
Also i got to say for this to be your first post i'm impressed with just how big that mod of yours is :)!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: Mod Reactor 0.22 ver

Post by Oswald_Mandus »

Very good mod, but please upgrade your English. :D

Always wanted a mod to produce extra petroleum gas.

P.S (Я русский, но в техническом английском силен. Если будет время смогу и с переводом помочь.) 8-)

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SHiRKiT
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Re: Mod Reactor 0.22 ver

Post by SHiRKiT »

All you need is a better description so people can understand your mod before downloading. That would be great :D

aklesey1
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Re: Mod Reactor 0.22 ver

Post by aklesey1 »

All natural gases like ethan methan and butane is cool - please continue your work :D
Nickname on ModPortal - Naron79

dimakuzmin
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Re: Mod Reactor 0.22 ver

Post by dimakuzmin »

Update mod for 0.12.12

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Re: Mod Reactor 0.24

Post by Airat9000 »

good! i am go testing!

dimakuzmin
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Re: [Mod 0.12.12]Mod Reactor 0.25

Post by dimakuzmin »

Many fixes.
fix graphic.
new ver 0.0.25

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Re: [Mod 0.12.12]Mod Reactor 0.0.25

Post by Airat9000 »

good mod!! a i am testing!!
good work! more updates!

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Re: [Mod 0.12.12]Mod Reactor 0.25

Post by Airat9000 »

dimakuzmin wrote:Many fixes.
fix graphic.
new ver 0.0.25
please add to modules pump in
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dimakuzmin
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[Mod 0.12]Mod Reactor 0.0.26

Post by dimakuzmin »

New Update.

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Re: [Mod 0.12]Mod Reactor 0.0.26

Post by Factorio2016 »

Very long forum topic, put pictures under the spoiler.
it would be better
https://forums.factorio.com/forum/vie ... 89&t=13493
English is not my native language. Translator.

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Re: [Mod 0.12]Mod Reactor 0.0.26

Post by Guest_4544 »

Crash when using the Ore Mine MK1 and MK2

Code: Select all

Error while running the event handler:
__reactor__/control.lua:138: attempt to index global 'event' (a nil value) 

dimakuzmin
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Re: [Mod 0.12]Mod Reactor 0.0.27

Post by dimakuzmin »

Ver Reactor 0.0.27 fixed Ore Mane Mk1 + Mk2
https://mega.nz/#!a55R0K4B!53gldkSr9V8D ... LSSJwG5vWQ

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Re: [Mod 0.12]Mod Reactor 0.0.27

Post by Guest_4544 »

dimakuzmin wrote:Ver Reactor 0.0.27 fixed Ore Mane Mk1 + Mk2
Great, this fix worked.

The Chemical Injection Chamber is missing from "Ore Washang" (Ore Washing) Technology.
Which causes the Copper_Shard , Iron_Shard unobtainable due to missing structure.

Workaround fix (ingame):
/c for i , force in pairs(game.forces) do force.recipes["Chemical Injection Chamber"].enabled = true end

Maybe in the future you should check if the file name and stuff referencing to it is case-sensitive, I had to rename a few things because in Linux files are case-sensitive (i.e. Stuff.txt is not the same as STUFF.txt),
which causes Factorio to crash upon startup.
from Lava-Generators.lua:
filename = "__reactor__/graphics/entity/lava-boiler/lava-boiler-left.png",
should be
filename = "__reactor__/graphics/entity/Lava-boiler/Lava-boiler-left.png",
from NatureGasFluids.lua
icon = "__reactor__/graphics/fluid/brine.png",
should be:
icon = "__reactor__/graphics/fluid/Brine.png",

also ReactorInput-Chest1x1 and ReactorInput-Chest5x5 is not craftable and is not added on any technology seeing that the Fusion/Uranium Reactor needs them it is mandatory that you add them.
I was previously confused all the time why it complains about a port and I couldn't find it at all.

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Re: [Mod 0.12]Mod Reactor 0.0.28

Post by dimakuzmin »

reactor 0.0.28
fixed lang files (RU)/return from reactor 0.0.25
add reactor port crafting nuclear/fussion
fixed/maybe not (not tested) crush game images linux
fixed OreWashing techology add recipe unlock Chemical Injection Chamber.
many changes
https://mega.nz/#!Lx4wzLiR!4eZbeSMbI78i ... tjVfv5el78

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Re: [Mod 0.12]Mod Reactor 0.0.28

Post by Guest_4544 »

You totally fucked up the lava boiler.

Here is how it should look like:
http://pastebin.com/bHhSrR3P

There is also a error when placing the lava pump above the lava boiler

Code: Select all

Error while running the event handler:
__reactor__/control.lua:417: attempt to index global 'resultLiq4' (a nil value)
Have also this migration script which fixes the naming of the lithium cells to the renamed item one (i.e. no items is lost now), forcing to reload technology/recipes and unlocking the recipes from technologies that already got researched.
The migration scripts needs to be kept due to the way Factorio handles these.

http://www40.zippyshare.com/v/znNVFu0t/file.html
https://wiki.factorio.com/index.php?tit ... on_scripts

dimakuzmin
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Re: [Mod 0.12]Mod Reactor 0.0.28

Post by dimakuzmin »

Guest_4544 wrote:You totally fucked up the lava boiler.

Here is how it should look like:
http://pastebin.com/bHhSrR3P

There is also a error when placing the lava pump above the lava boiler

Code: Select all

Error while running the event handler:
__reactor__/control.lua:417: attempt to index global 'resultLiq4' (a nil value)
Have also this migration script which fixes the naming of the lithium cells to the renamed item one (i.e. no items is lost now), forcing to reload technology/recipes and unlocking the recipes from technologies that already got researched.
The migration scripts needs to be kept due to the way Factorio handles these.

http://www40.zippyshare.com/v/znNVFu0t/file.html
https://wiki.factorio.com/index.php?tit ... on_scripts
/c remote.call("Reactor", "ResetAll")

control fix later

dimakuzmin
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Re: [Mod 0.12]Mod Reactor 0.1.0

Post by dimakuzmin »

Update Reactor To Version 0.1.0
fixed lava geneartor
add lava pump and lava resource
fix solar panel vorking
temporary off nuclear reactor and fussion reactor, natureGas machines
resorting files

dimakuzmin
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Re: [Mod 0.13.13]Mod Reactor 0.2.0

Post by dimakuzmin »

New Update. For factorio 0.13.13

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