![Wink ;)](./images/smilies/icon_e_wink.gif)
The thing is that I only really replace all the ores from bobmods, everything else I have at the moment will tie in with the rest of bobmods. There are different tiers for the refining buildings (MK1 - MK3) and the ore sorter (MK1 - MK4), the only buildings without upgrade currently are the filter, crystallizer and the thermal-extractor. The only issue with bobs mining tiers and my ores is the yield on the infinite ones, which might still be too high and a question of balancing, I did already lower it when playing with bobs compared to vanilla, but I have the feeling that this might still be not enough.
The thermal extractor only goes on a special resource patch, similar to oil, which will provide another refining/processing chain for the products you would get from regular water in bobs.
You can expect something similar with the processing mod, which will focus on the matter of turning one intermediate into another, or increasing the yield, that's why I splitted the mods in two.