[0.11.x] Magnet
Re: [0.11.x] Magnet
As long as the magnet equipment is in the power armour, yeah. I always found it quite annoying having to hold the magnet.
- StoneLegion
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Re: [0.11.x] Magnet
Great Mod. If only the author knew how to bump his own threads so we can use such wonderful mods!
Thanks,
An Asshole.
Thanks,
An Asshole.
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Re: [0.11.x] Magnet
Hi everyone! I loved this mod, but unfortunately, it doesn't work in 0.12 since there were a lot of name changes to the scripting stuffs. Well, it didn't work, until now!
I went through and updated the mod. Basically, all that changed was some naming conventions, so I added a bunch of under-scores and changed a couple names up and it worked just fine. It hasn't been tested thouroughly, so tell me if you encounter a bug.
Tested on 0.12.20.
https://www.dropbox.com/s/f2o1xdr92cv64 ... 2.zip?dl=0
I take 0 credit for creating this mod and 0 credit for the idea for this mod. All I did was make it work in the newer version.
I went through and updated the mod. Basically, all that changed was some naming conventions, so I added a bunch of under-scores and changed a couple names up and it worked just fine. It hasn't been tested thouroughly, so tell me if you encounter a bug.
Tested on 0.12.20.
https://www.dropbox.com/s/f2o1xdr92cv64 ... 2.zip?dl=0
I take 0 credit for creating this mod and 0 credit for the idea for this mod. All I did was make it work in the newer version.
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Re: [0.11.x] Magnet
Yeah, I haven't really updated it since the new auto-loot mechanic takes care of most of the point (gathering alien artifacts). The magnet adds a wider radius, that's about it. I also suspect it will handle multiplayer weird, because there have been a few changes there too.
If people are really interested I can look into doing a proper update.
If people are really interested I can look into doing a proper update.
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
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Re: [0.11.x] Magnet
Thanks a lot, I was in a bit of a predicament http://imgur.com/ZdOzejmYulgalminakf wrote:Hi everyone! I loved this mod, but unfortunately, it doesn't work in 0.12 since there were a lot of name changes to the scripting stuffs. Well, it didn't work, until now!
I went through and updated the mod. Basically, all that changed was some naming conventions, so I added a bunch of under-scores and changed a couple names up and it worked just fine. It hasn't been tested thouroughly, so tell me if you encounter a bug.
Tested on 0.12.20.
https://www.dropbox.com/s/f2o1xdr92cv64 ... 2.zip?dl=0
I take 0 credit for creating this mod and 0 credit for the idea for this mod. All I did was make it work in the newer version.
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Re: [0.11.x] Magnet
really wish this would get updated.
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Re: [0.11.x] Magnet
Ok.
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
edit: Nebbeh, could you remove your fix on the mod portal so I can upload my updated version under its own name?
Like my mods? Check out another! Or see older, pre-0.12.0 mods.