Bugs & FAQ
Moderator: Arch666Angel
Bugs & FAQ
Heya, it crashes on Factorio start if you don't have bobs mods installed, throwing an error on line 63 of data.lua
I was able to fix it easily though by wrapping line 63 onwards in a "if bobmods.ores then [...] end" block
I was able to fix it easily though by wrapping line 63 onwards in a "if bobmods.ores then [...] end" block
- Arch666Angel
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
thx @ miridius for the info
Uploaded a new version, but changed the versioning so don't be confused (from 0.12.3 to 0.1.1). Added support for Yuoki Industry ores and Uranium Power ores.
Uploaded a new version, but changed the versioning so don't be confused (from 0.12.3 to 0.1.1). Added support for Yuoki Industry ores and Uranium Power ores.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
Hey @Arch666Angel, could you please add support for the uranium ore of the Nuclear mod (viewtopic.php?f=93&t=21676). Thanks in advance.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
@Pandemoneus
Sure, but willbe a few days cause of a lack of time and I want to change some other things for balancing.
Sure, but willbe a few days cause of a lack of time and I want to change some other things for balancing.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
Added support for Nucular Mod and did some balancing to keep the infinite ores in line with better mining drills, might need to make further changes
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
There seems to be a bug with the new version:
Is that for sulfur?
Code: Select all
File __boblibrary__/graphics/entity/ores-inf/ore-4.png not found
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
Oh yes I forgot to check sulphur, that's a relicts of taking the definitions for the ores from bobs and changing the ore sheets around, apparently I forgot to change some lines. Will check and update it in a couple of minutes.
Edit: Fixed and new version 0.1.3 is up, found another error in the process. Thanks for the report.
Edit: Fixed and new version 0.1.3 is up, found another error in the process. Thanks for the report.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
---0.1.4
-changed icon for uranium-ore from nucular mod
-added support for uranium ore to angelsinfiniteores and angelsrefining
-updated the fissure gfx to have variations
-changed icon for uranium-ore from nucular mod
-added support for uranium ore to angelsinfiniteores and angelsrefining
-updated the fissure gfx to have variations
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
hi,
just updated from 0.1.1 to 0.1.4 and it deleted all my inf iron & stone as the message said.
any idea how to fix?
just checked: it seems u reworked the data.lua and a "non-ressource-modded" game is not supportet anymore?
0.1.1:
0.1.4:
Edit³:
helped myself with that:
dont know why u just enable inf. ressources when rso switch is true
just updated from 0.1.1 to 0.1.4 and it deleted all my inf iron & stone as the message said.
any idea how to fix?
just checked: it seems u reworked the data.lua and a "non-ressource-modded" game is not supportet anymore?
0.1.1:
Code: Select all
else
if angelsmods.ores.enableinfiniteores then
if angelsmods.ores.enablersomode then
require("prototypes.generation.vanilla-resources-rso")
else
require("prototypes.generation.vanilla-controls")
require("prototypes.generation.vanilla-noise")
require("prototypes.generation.vanilla-resources")
end
Code: Select all
else
if angelsmods.ores.enableinfiniteores then
if angelsmods.ores.enablersomode and not bobmods.ores then
require("prototypes.generation.vanilla-coal")
require("prototypes.generation.vanilla-stone")
require("prototypes.generation.vanilla-iron")
require("prototypes.generation.vanilla-copper")
end
helped myself with that:
Code: Select all
if angelsmods.ores.enableinfiniteores then
if not bobmods.ores then
require("prototypes.generation.vanilla-coal")
require("prototypes.generation.vanilla-stone")
require("prototypes.generation.vanilla-iron")
require("prototypes.generation.vanilla-copper")
end
Last edited by Speadge on Sun Apr 17, 2016 7:52 pm, edited 3 times in total.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
what other mods are you using?
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
Arch666Angel wrote:what other mods are you using?
Mods
i dont think its about the mods.if you compare the lines i posted, u see that in the old version was a condition for "no rso" with the "else", which is missing in 0.1.4
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.
The switch for RSO is there so the menu for map generation doesn't get cluttered if you use bobs for example, with RSO you don't need the controls for the individual infinite ores because their spawn is controlled by the regular ores, so I removed the autoplace control.
The switch for RSO is there so the menu for map generation doesn't get cluttered if you use bobs for example, with RSO you don't need the controls for the individual infinite ores because their spawn is controlled by the regular ores, so I removed the autoplace control.
Last edited by Arch666Angel on Sun Apr 17, 2016 9:57 pm, edited 1 time in total.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
thanks,Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.
btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?
cant scout any further right now, since my last scout went very far already (+- 4000 chunks)
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
With UP not that I know of, which doesn't mean that there aren't any I can't see any reason at the moment why it shouldn't spawn, if you go into the "new game" menu, is the infinite-fluorite there? With the RSO Trigger you should see every infinite version in there.Speadge wrote:thanks,Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.
btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?
cant scout any further right now, since my last scout went very far already (+- 4000 chunks)
Angels Mods
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores
will check for that with 0.1.1,Arch666Angel wrote:With UP not that I know of, which doesn't mean that there aren't any I can't see any reason at the moment why it shouldn't spawn, if you go into the "new game" menu, is the infinite-fluorite there? With the RSO Trigger you should see every infinite version in there.Speadge wrote:thanks,Arch666Angel wrote:Ah I see you are right, forgot to delete the check in data.lua, because I moved it into the individual resource files. Thanks for the report will upload a fixed version in a moment.
btw, any idea why i didnt find ANY fluorite-infinite with 0.1.1 yet?
uranium was there-plenty, but fluorite was all finite. any bugs in this version?
cant scout any further right now, since my last scout went very far already (+- 4000 chunks)
0.1.4 showed it up in the menu - will take some time to discover new chunks.
btw, greetings form karlsruhe
Edit²:
it is available in map generation menu.-still didnt found it.
will try now for 0.1.4 ingame
Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5
so, did some tryouts today: after ~ 20 new games no Infinite fluorite on game start. set all to max flor infinite fluorite, but didnt find a single patch
Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5
I did a quick test and I can get infinite fluorite with only angels infinite ores.
Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.
Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5
The strange thing is that he has one infinite ore but not the other, since both ores are in the same logic block, they should either spawn both, or neither of them. If you use angels ores, refining, UP and NOT bobmods they should spawn, if you add bobmods to that they shouldn't spawn.orzelek wrote:I did a quick test and I can get infinite fluorite with only angels infinite ores.
Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.
@Speadge
Greetings back
edit: I think I found the bug/error, actually there were several in uraninite and the fluorite definition, the funny thing was that two error negated themselves in the uraninite so it worked but didn't with the fluorite because I made only one mistake there Uploading new version 0.1.6 in a minute
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Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5
Sounds funny. thannks for having a look into those files again.Arch666Angel wrote:The strange thing is that he has one infinite ore but not the other, since both ores are in the same logic block, they should either spawn both, or neither of them. If you use angels ores, refining, UP and NOT bobmods they should spawn, if you add bobmods to that they shouldn't spawn.orzelek wrote:I did a quick test and I can get infinite fluorite with only angels infinite ores.
Are you using whole set?
Might be similar issue to the one with uranium that was present in whole set.
@Speadge
Greetings back
edit: I think I found the bug/error, actually there were several in uraninite and the fluorite definition, the funny thing was that two error negated themselves in the uraninite so it worked but didn't with the fluorite because I made only one mistake there Uploading new version 0.1.6 in a minute
we r planing on starting a new MP game with RSO and im trying to convince ppl to use infinite ores for a very few small Patches.
Im not sure if i can convince them using refining, since i only tried the "old " standalone processing mod back then and it seems to have gained some complexity with latest updates.
Re: [MOD 0.12.x][Base][BOB][YI][UP] Angels Infinite Ores 0.1.5
Which refining mod do you mean?Speadge wrote: Im not sure if i can convince them using refining, since i only tried the "old " standalone processing mod back then and it seems to have gained some complexity with latest updates.