Hi there,
I found a small annoying issue while deloping the mod robot-mining-site.
Issue:
If many entities are being deconstructed the robots of the personal roboport have priority to do the work. If you don't have enough construction robots on the player, this will trigger an alert (Not enough construction robots...) even so there are enough available construction robots nearby in Roboports.
Reproduce:
I added a save file with my mod to reproduce the problem. It will also occur without mods, but since the mod triggers regular deconstruction of items it is easier to see the problem.
Additional info:
The building "robot mining site" triggers regular deconstruction of resource items from ore fields. However it will always keep 9 construction robots available. So there should never be an alert at all.
When the player is standing nearby (with a personal roboport, but without robots) an alert will be triggered anyway.
Thanks a lot for having a look at this problem.
Best regards,
judos
[0.12.30] unnecessary alerts when using personal roboport
[0.12.30] unnecessary alerts when using personal roboport
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- save+mod.zip
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Re: [0.12.30] unnecessary alerts when using personal roboport
That's not a bug, the player personal roboport and the normal roboports in the world act as different roboport networks for all purposes meaning if one or the other can't do the work it is out of robots and an alert is generated.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.12.30] unnecessary alerts when using personal roboport
Hm but shouldn't it be rather "If one AND the other can't do the work, then an alert is generated" ?
Would be cool to have, even if it is rather a change request. It doesn't really hurry at all.
Would be cool to have, even if it is rather a change request. It doesn't really hurry at all.
Re: [0.12.30] unnecessary alerts when using personal roboport
You can close this ticket, I actually found a workaround If I create a separate force for the mining robots, then I won't get any alerts.
I just have to work on the entity which works as interface...
I just have to work on the entity which works as interface...