Description:
The game seems to exchange all the installed mods on connection request. It does this within the first UDP packet it sends.
It seems that when you activate too many mods, this packet gets fragmented and not always fully transmitted -> you can't connect, even to a server with matching modlist.
How to reproduce:
Activate more mods than fit into a single UDP packet and try to connect to any server.
Expected behaviour:
Connecting to a game with any amount of mods should work to any network.
Current behaviour:
Connecting to a game with too many (client side) mods causes a connection failure in specific configurations
(Couldn't establish network communication with server.)
Tested on
0.12.26 - 0.12.29
Win (64, p.forward on router), Linux (32&64, wan interface & open ports)
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modlist