Rail Chain Signal / Train Pathfinding Delay

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Hoshizora
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Apr 12, 2016 10:53 pm
Contact:

Rail Chain Signal / Train Pathfinding Delay

Post by Hoshizora »

I'm experimenting with a three-way intersection, and I noticed something strange happen when all three trains try to pile into the same side at the same time: the last train to come in will have a green rail chain signal to take the upper loop, but it will sit there for a long time (estimated 20-30 seconds) before taking it. During this time, as I mouse over it, it still shows arrows going down the center lane, which appears to be it's original plan.

If I were to take a whack at the jargon behind this, I'd say the pathfinding AI timeout is too long.

Here's a picture:

http://i.imgur.com/ylToCgm.png

I found another topic that appears to have a similar issue, which HanziQ took action upon on 20 Oct 2015, but I'm not sure if it's the same problem.

viewtopic.php?f=11&t=17069&p=112955&hil ... al#p112955

The save is attached.
Attachments
delay.zip
(10.81 MiB) Downloaded 112 times
Loewchen
Global Moderator
Global Moderator
Posts: 9674
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Rail Chain Signal / Train Pathfinding Delay

Post by Loewchen »

What you describe is already documented here: viewtopic.php?f=173&t=21603&p=135882&hi ... in#p135882
But the issue you actually have, could be fixed by proper signaling, see here: https://www.youtube.com/watch?v=3ZiL7_vfJtQ
User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5316
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Rail Chain Signal / Train Pathfinding Delay

Post by Klonan »

Thanks for the report,

It is also waiting in 0.12.30,
Seems like it has reserved the path, but waits to recalculate
Post Reply

Return to “Minor issues”