![Smile :)](./images/smilies/icon_e_smile.gif)
Am I blind or why do I not find the delete button for this Thread?
If a moderator reads this, please delete.
I am looking forward to 0.15, can't wait!
How do you 'bootstrap' this, i.e. if steel requires steel, how do you make the first steel furnace?Steel and silicon can now only be produced in steel furnances
Did you consider making two gun turrets, i.e. keep the current cheap early-game gun turret, and add a beefed up gun turret that also requires e.g. concrete?Gun turret: more tanky,(same HP as laser turrets but additional resistances to make gun turret with its lower range a "frontline" building), lower range, slightly higher damage DPS than Laser turret, consumes ammo
Actually I wanted to avoid additional buildings as much as possible to keep the mod slim, but I will consider this. Espacilly new usage of concrete for turrets or walls is something I like. One point I try to make is that in my opinion a different building also needs to looks different(for "readability"). I want the mod to keep the looks of the vanilla version as much as possible and if I introduce a new gunturret I have to recolour it somehow. My idea is that new buildings, if I introduce them, can be distinguished by the player, but still look like its the normal game.Did you consider making two gun turrets, i.e. keep the current cheap early-game gun turret, and add a beefed up gun turret that also requires e.g. concrete?