[0.11.5]Belt Switchers
Re: [MOD 0.11.5]Belt Switchers
Ok I change the graphic tonight
- darksparks
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Re: [MOD 0.11.5]Belt Switchers
elmi wrote:mhh ok, I did not know
new upload i hope thats better
good job!
soo much better.. that way some noobs who might click an add unknowingly will now not get virus.
Re: [MOD 0.11.5]Belt Switchers
Did you post a new version with this? I can't seem to find it.elmi wrote:Ok I change the graphic tonight
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Re: [MOD 0.11.5]Belt Switchers
The mod linked in the OP is incompatible with 11.7. Here's what needs to be changed to make it compatible:
This needs to be added to prototypes\entities.lua, after animations = {...},
This will prevent the error mentioned by AartBluestoke earlier.
You will also need to change this (inside the {} after animations = , in the same .lua mentioned above)
to this:
Additionally, your naming scheme is a little messed up. I would advise editing the info.json to change the name and title to these lines:
instead of 'BeltSwitch' for them. Then you must rename the .zip to contain _0.0.1 or the corresponding version.
I have taken the liberty of doing these changes, and here is an updated download for 11.7: http://michionlion.no-ip.org/factorio/. (If providing this download isn't ok with the OP, just let me know via PM).
This needs to be added to prototypes\entities.lua, after animations = {...},
Code: Select all
belt_horizontal = express_belt_horizontal, -- specified in transport-belt-pictures.lua
belt_vertical = express_belt_vertical,
ending_top = express_belt_ending_top,
ending_bottom = express_belt_ending_bottom,
ending_side = express_belt_ending_side,
starting_top = express_belt_starting_top,
starting_bottom = express_belt_starting_bottom,
starting_side = express_belt_starting_side,
You will also need to change this (inside the {} after animations = , in the same .lua mentioned above)
Code: Select all
frame_width = 40,
frame_height = 40,
Code: Select all
width = 40,
height = 40,
Code: Select all
"name":"BeltSwitchers",
"title":"BeltSwitchers",
I have taken the liberty of doing these changes, and here is an updated download for 11.7: http://michionlion.no-ip.org/factorio/. (If providing this download isn't ok with the OP, just let me know via PM).
Re: [MOD 0.11.5]Belt Switchers
Looks good, now we need a graphic still.Michionlion wrote:The mod linked in the OP is incompatible with 11.7. Here's what needs to be changed to make it compatible:
This needs to be added to prototypes\entities.lua, after animations = {...},This will prevent the error mentioned by AartBluestoke earlier.Code: Select all
belt_horizontal = express_belt_horizontal, -- specified in transport-belt-pictures.lua belt_vertical = express_belt_vertical, ending_top = express_belt_ending_top, ending_bottom = express_belt_ending_bottom, ending_side = express_belt_ending_side, starting_top = express_belt_starting_top, starting_bottom = express_belt_starting_bottom, starting_side = express_belt_starting_side,
You will also need to change this (inside the {} after animations = , in the same .lua mentioned above)to this:Code: Select all
frame_width = 40, frame_height = 40,
Additionally, your naming scheme is a little messed up. I would advise editing the info.json to change the name and title to these lines:Code: Select all
width = 40, height = 40,
instead of 'BeltSwitch' for them. Then you must rename the .zip to contain _0.0.1 or the corresponding version.Code: Select all
"name":"BeltSwitchers", "title":"BeltSwitchers",
I have taken the liberty of doing these changes, and here is an updated download for 11.7: http://michionlion.no-ip.org/factorio/. (If providing this download isn't ok with the OP, just let me know via PM).
For balancing purposes, i suggest the following:
- Make the switcher 2 tiles long.
- Make the graphics so that the 2-lane belt splits up into 2 lanes, which in turn cross over eachother. (one tunnels a little bit, the other bridges a little bit while crossing)
- Make the switcher use either stock science or dytech science
- Make 1 for each corresponding speed, thus:
+ basic-transport-belt
+ fast-transport-belt
+ express-transport-belt
+ and the 2 from dytech (very fast/extreme?)
Graphic maybe something like this?
you can pm me for the source file.
Re: [MOD 0.11.5]Belt Switchers
For graphic just use half of the splitter. It will looks like that:
- Thomasnotused
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Re: [0.11.5]Belt Switchers
Just tried adding in 4 other levels of belts to this. Failed miserably. I'll never be a LUA coder
I have no idea what I'm doing.
Re: [0.11.5]Belt Switchers
Is it possible to port this to 0.12.17? I tried out to change the code but it won't switch either from the left to the right nor from the right to the left.
Due to missing documentation page (searched everywhere) I can't fully check what's going wrong here.
Hoping that there is a fix for this possivle.
Due to missing documentation page (searched everywhere) I can't fully check what's going wrong here.
Hoping that there is a fix for this possivle.
Re: [0.11.5]Belt Switchers
Yes it would be nice to have a fix for this nice tool !
My mods on the Factorio Mod Portal
Re: [0.11.5]Belt Switchers
After 0.12 belt changes it's not possible to fix it.
Re: [0.11.5]Belt Switchers
Ah ok, I red the code and it seems to rely on dropping objets on the ground to exchange with other belts. I suppose that this is this logic that is not working anymore ?
My mods on the Factorio Mod Portal
Re: [0.11.5]Belt Switchers
After 0.12 items on belts are no longer an objects. It might be possible to redo the mod using current belt lines but I'm not sure - didn't play in code with those.binbinhfr wrote:Ah ok, I red the code and it seems to rely on dropping objets on the ground to exchange with other belts. I suppose that this is this logic that is not working anymore ?
Re: [0.11.5]Belt Switchers
can u plese update it to 12.x?
thx for ur nice mods
thx for ur nice mods
sorry, my english is not the yellow from the egg.... 4give me