[MOD 0.12, 0.13, 0.14, 0.15] Flow Control

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NoriSilverrage
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by NoriSilverrage »

Must have mod. Thanks for making this!
Patriot
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by Patriot »

I've been using this mod, and I had an issue recently with recipes not appearing in a certain save. To be specific, the non-return valve, overflow valve and express pump weren't appearing as recipes in my crafting window. The small pump's icon was replaced as it should be and the pipes supplied by this mod were available as usual. I started the save with version 1.1.0 of the mod enabled, but factorio's version did increase from (I believe) 0.12.24 to 0.12.29 during the save's lifetime.
I've since then resolved the problem. Ultimately, the solution for me was to disable and then re-enable the fluid handling technology through console commands. Specifically, I used these:

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/c game.local_player.force.technologies['fluid-handling'].researched=false
/c game.local_player.force.technologies['fluid-handling'].researched=true
Before that, I used the following commands, but I'm not certain these commands were part of the solution:

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/c for i, player in ipairs(game.players) do player.force.reset_recipes() end
/c for i, player in ipairs(game.players) do player.force.reset_technologies() end
I resolved the problem through help I got in a Reddit thread I started, which I can't link to because this is my first forum post (I've got the link if you'd like it, though there's no information in it that's not in this post). If there was something I did to cause the issue, I'd love to hear it.
GotLag
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by GotLag »

Did the recipes stop being available, or were they never available (after researching Fluid Handling)?
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by Patriot »

They were never available for that save.
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by Tankh »

GotLag
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by GotLag »

Very nice
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Winseven4lyf
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by Winseven4lyf »

@GotLag, I was wondering if you could make your mod use my mod's [viewtopic.php?f=93&t=23850] "express-engine-unit" for the express pump if it is installed, like bob's mods? :D
EDIT: Or i could do the opposite thing? My mod requires bob's library, which i can use to accomplish this ;)
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by GotLag »

In your mod you could add an optional dependency on Flow Control, and if the express-pump recipe has been defined, change the ingredients.
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by Winseven4lyf »

GotLag wrote:In your mod you could add an optional dependency on Flow Control, and if the express-pump recipe has been defined, change the ingredients.
Ok thx.
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bNarFProfCrazy
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Re: [MOD 0.12.x] Flow Control v1.1.0

Post by bNarFProfCrazy »

@GotLag

Here is the German (de) translation for this mod. It would be nice if you can embed this file into your mod so everyone can use it.

If you need translation updates or other translations just ping/pm (is that possible here?) me.
Attachments
de.cfg
German (de) translation
(379 Bytes) Downloaded 161 times
GotLag
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Re: [MOD 0.12.x] Flow Control v1.1.1

Post by GotLag »

bNarFProfCrazy wrote:@GotLag

Here is the German (de) translation for this mod. It would be nice if you can embed this file into your mod so everyone can use it.

If you need translation updates or other translations just ping/pm (is that possible here?) me.
Thanks! Added and updated.
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Re: [MOD 0.12.x] Flow Control v1.1.1

Post by Qon »

Thanks, this is a good mod. There are other similar mods, but I find this one superior. I try to avoid relying one the rotatable pipes in my thoroughly planned sections because sometimes I want the extra challenge or want that part of the factory to work even without the mod. But sometimes you just need to fix a simple problem quickly. The selection of pumps is also nice and probably even more useful than the pipes. The overflow valve is really great for oil production.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
GotLag
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Re: [MOD 0.12.x] Flow Control v1.1.1

Post by GotLag »

I'm glad you like it, that's exactly the kind of role I intended this mod to fill.
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Re: [MOD 0.12.x] Flow Control v1.1.1

Post by WindStrike »

Russian (ru) locale

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[entity-name]
check-valve=Обратный клапан
overflow-valve=Перепускной клапан
express-pump=Быстродействующий насос
pipe-elbow=Коленчатая труба
pipe-junction=Т-образная труба
pipe-straight=Прямая труба
[item-description]
check-valve=Допускает движение через себя только в одном направлении.
overflow-valve=Допускает движение через себя если труба или хранилище заполнено на 80+%
GotLag
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Re: [MOD 0.12.x] Flow Control v1.1.2

Post by GotLag »

Thanks, updated.
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Alice3173
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Re: [MOD 0.12.x] Flow Control v1.1.2

Post by Alice3173 »

Can you upload the mod as an attachment on the forum or at least to a better filehost? My downloads are maxing out at half a kilobyte per second at best. It's spending more time though with the download stalling. It's taken me four minutes so far to download 20kb. At this rate it's going to be another 35-40 minutes before I can finish downloading this despite it being so small.
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Re: [MOD 0.12.x] Flow Control v1.1.2

Post by Sunnova »

Any chance this will be updated to .13.x ? Love using this mod.
GotLag
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Re: [MOD 0.12.x, 0.13.x] Flow Control

Post by GotLag »

I've not had time to test it beyond starting a new map and placing the entities, please let me know if there are any 0.13 bugs.
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Re: [MOD 0.12.x, 0.13.x] Flow Control

Post by Sunnova »

Tried to download, but being asked to login to mods.factorio.com? Already logged into the forums, what is this?
GotLag
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Re: [MOD 0.12.x, 0.13.x] Flow Control

Post by GotLag »

Attached a copy to the first post.
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