[MOD 0.12.0+] Greenhouses 0.1.0

Topics and discussion about specific mods
kingoftheinternet
Inserter
Inserter
Posts: 25
Joined: Sun Feb 21, 2016 12:25 am
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by kingoftheinternet »

FalcoGer wrote:You might want to look at viewtopic.php?f=93&t=17548 . They feel less cheaty and offer more options.
They're huge, like you would expect to grow trees and they need water. you can add red or green sci packs to grow more wood.
Thanks! This is pretty much what I wanted; less space-efficient than solar panels for energy generation, and inconveniently huge enough to be interesting rather than OP as a solid fuel generator.

Damrus
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Sat Aug 23, 2014 12:41 pm
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by Damrus »

For those that care, I started playing again so I updated the variation of this mod that I made on page 3 (its un-official).

Changes:

No need for the tree farm mod or the alien artifact mod anymore

If there are any issues. let me know. Enjoy
Attachments
greenhouse_0.1.3.rar
(868.99 KiB) Downloaded 151 times
Last edited by Damrus on Tue Apr 12, 2016 10:07 am, edited 1 time in total.

User avatar
Ragnaman
Inserter
Inserter
Posts: 47
Joined: Sun Apr 10, 2016 10:06 pm
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by Ragnaman »

Modified version of Greenhouse:

greenhouse-with-modules:
- removes constant energy drain

+ adds pollution (similar to assemblers)
+ adds Greenhouses with 2 and 4 module slots
+ added animations made by devilwarriors (and credit in mods info.json)
+ credit to original mod creator SpeedDaemon

viewtopic.php?f=93&t=23468

EmperorZelos
Long Handed Inserter
Long Handed Inserter
Posts: 56
Joined: Sat Mar 05, 2016 5:44 am
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by EmperorZelos »

Would it be possible to add like greenhouse X 10 or the likes?

User avatar
Ragnaman
Inserter
Inserter
Posts: 47
Joined: Sun Apr 10, 2016 10:06 pm
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by Ragnaman »

EmperorZelos wrote:Would it be possible to add like greenhouse X 10 or the likes?
What do you mean by "greenhouse X 10 or the likes" ?
|
| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
|

SpeedDaemon
Fast Inserter
Fast Inserter
Posts: 124
Joined: Fri May 22, 2015 3:31 pm
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by SpeedDaemon »

EmperorZelos wrote:Would it be possible to add like greenhouse X 10 or the likes?
Just build 10 of them? :) The whole point of this mod was to enable scaling up without the lag you get with Tree Farm.

Unless you're trying to build 20 instead of 200...

User avatar
Ragnaman
Inserter
Inserter
Posts: 47
Joined: Sun Apr 10, 2016 10:06 pm
Contact:

Re: [MOD 0.12.0+] Greenhouses 0.1.0

Post by Ragnaman »

Hey SpeedDaemon,

I liked your mod a lot, but I wanted quite a few changes to it and I couldnt find you active. Hope you dont mind that I made a mod of your mod. I mentioned you as the original mod author in my mod so theres that.
|
| Mods: Greenhouse with modules
| Hobby artist (CAD) | Hobby coder | Lead Software Engineer | Employed
|

Post Reply

Return to “Mods”