[MOD 0.12.X] More Robots / [RobotsRule]

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Shadkillz
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Apr 09, 2016 4:49 am
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[MOD 0.12.X] More Robots / [RobotsRule]

Post by Shadkillz »

so i decided that i felt like a game like this could use some more construction robots so i have made this mod that adds some to the early game. This mod was made for myself at the start, and i am by no means a programmer, i have messed around with c# abit before so i like to keep my mod simple.

Tech's have been upgraded for all items so you can't get them right of the start, but soon enough (i can change the research if people wants).

Recipe's have been somewhat balanced for what i think is legit.




If anyone has a idea to something that should be added, please tell me!






Currently this mod has:

3 tiers of new construction robots

you will be able to get the first tier pretty early, and the next tiers will increase their speed and energy req.



new armor equipment

I have added a new armor set and some batteries, exoskeleton-feet, small fusion reactor and small portable roboport. I have also added some upgraded versions for later.



Misc

i have made all 3 tiers underground belts able to reach 15 blocks instead of the standard 5









Known bugs:






changelog:

V0.1.6

Made some small adjustments overall for a smoother experience with the first tier robots
also adjusted the first personal roboport and added another tier.


V0.1.5

Fixed the equipment names
adjusted research speed
adjusted some recipes
Attachments
RobotsRule_0.1.7.zip
Added crafting speed research and small changes
(15.49 KiB) Downloaded 126 times
RobotsRule_0.1.6.zip
Name change, and made underground belts reach 15 blocks
(8.5 KiB) Downloaded 96 times
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