Simple & easy railways crossing signals placement?

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LazyLoneLion
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Simple & easy railways crossing signals placement?

Post by LazyLoneLion »

I've seen many discussion on railways signals - how to effectively use them to have non-blocking crossings etc.
As I'm quite new to the game, I could make mistakes, but seems like I've created quite a simple principle for newbies to work with crossings or side-lanes. And that principle works with single-track railways and double-track (or even more complex ones).

So, will it (mostly?) work or will it not, if:
1) we don't place any signals inside the crossing at all. So the whole crossing is one rail-block.
2) we place signals before and after the crossing so that there can fit a whole train that we use. In fact, we just need signals before and after the crossing.

Like on this abstract picture:
signals on railway crossing
signals on railway crossing
RailSigs.gif (7.33 KiB) Viewed 1594 times
* arrow -- 1 loco + 2 cars (for example)
* red dots -- where we DO NOT place any signals. No signals inside the crossing at all.
* green dots -- regular signals
* blue dots -- chain signals on the incoming side (train does not enter the crossing if it is not possible to run through)
* grey dots -- regular signals on the outgoing side
blue and grey signals might be both removed.

Seems like it works fine in any difficult crossing. There are few quite simple prerequisites:
1) there are not too many trains in the system. So that:
2) ...there is no blocking outside of this crossing.

This way there will be no train staying on the crossing "block", and so no blocking of the crossing, be it any high complexity at all. Any train will cross the free crossing and will wait behind it (in the case there is a need for some waiting).
Almost any crossing is much shorter than tracks between stations, so we don't need any trains stopping ON THE crossing. We can afford to make it a small "non-stop zone". I really don't understand why some people put lot of signals there and brake a crossing into dozens of blocks.

This principle looks like simple enough for any newbie. Isn't it?
Last edited by LazyLoneLion on Thu Apr 07, 2016 10:44 am, edited 1 time in total.
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DaveMcW
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Re: Simple & easy railways crossing signals placement?

Post by DaveMcW »

LazyLoneLion wrote:* blue dots -- chain signals on the incoming side (train does not enter the crossing if it is not possible to run through)
* grey dots -- regular signals on the outgoing side

This principle looks like simple enough for any newbie. Isn't it?
Yes.

Some people like to push it and show how many trains they can allow into their intersection before it breaks. :P
ratchetfreak
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Re: Simple & easy railways crossing signals placement?

Post by ratchetfreak »

However the "entire intersection is one block" leads to unneeded delays when trains that take non-intersecting paths both try to use the intersection.

Adding extra chain signals to the intersection to split it up will lead to less delays
LazyLoneLion
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Re: Simple & easy railways crossing signals placement?

Post by LazyLoneLion »

ratchetfreak wrote:However the "entire intersection is one block" leads to unneeded delays when trains that take non-intersecting paths both try to use the intersection.

Adding extra chain signals to the intersection to split it up will lead to less delays
Agree.
But as it is it's very simple and working. And the intersection is usually small enough to wait just half a sec till other train crosses it on full speed (and so unblocks).
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