[0.12.29] [kovarex] replay crash

This subforum contains all the issues which we already resolved.
gheift
Fast Inserter
Fast Inserter
Posts: 188
Joined: Tue Mar 03, 2015 9:20 pm
Contact:

[0.12.29] [kovarex] replay crash

Post by gheift »

The attached replay crashes after around 5 seconds:

Code: Select all

   0.000 2016-04-05 09:51:32; Factorio 0.12.29 (Build 17931, linux64, alpha)
   0.177 Operating system: Linux (Debian stable-updates)
   0.177 Program arguments: "./bin/x64/factorio" 
   0.177 Read data path: ./data
   0.177 Write data path: ./
   0.177 Binaries path: ./bin
   0.188 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
   0.358 Available display adapters: 1
   0.358  [0]: resolution 1920x1200px at [0,0]
   0.358 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.393 Initialised OpenGL:[0] Mesa DRI Intel(R) Ivybridge Desktop ; driver: 3.0 Mesa 11.1.2
   0.451 Loading mod core 0.0.0 (data.lua)
   0.452 Loading mod base 0.12.29 (data.lua)
   0.750 Initial atlas bitmap size is 8192
   0.765 Created atlas bitmap 8192x8192
   0.766 Created atlas bitmap 8192x7205
   5.690 Sprites loaded
   5.690 Loading sounds...
   6.979 Factorio initialised
  19.395 Warning Logger.cpp:338: Symbols.size() == 16, usedSize == 12
Factorio crashed. Generating symbolized stacktrace, please wait ...
  19.915 Warning Logger.cpp:338: Symbols.size() == 15, usedSize == 11
#0  0x7f899ca48500 in ?? at ??:0
#1  0x5d8c60 in Surface::findNearestEnemy(RealPosition const&, ForceID, double) at /tmp/factorio-lAa3K3/src/Surface/Surface.cpp:309
#2  0x5d988c in Character::getShootingTarget(RealPosition const&) const at /tmp/factorio-lAa3K3/src/Entity/Character.cpp:1602
#3  0x8847fe in renderPlayerCursor at /tmp/factorio-lAa3K3/src/Graphics/CursorRenderer.cpp:117
#4  0x70a23b in prepare at /tmp/factorio-lAa3K3/src/Graphics/CursorRenderer.cpp:57
#5  0xa2215e in prepareJob at /tmp/factorio-lAa3K3/src/Graphics/GameRenderer.cpp:120
#6  0xa25625 in prepare at /tmp/factorio-lAa3K3/src/Graphics/GameRenderer.cpp:115
#7  0xa44950 in prepareRender at /tmp/factorio-lAa3K3/src/GameView.cpp:756
#8  0xa9a438 in prepareRender at /tmp/factorio-lAa3K3/src/Game.cpp:255
#9  0x7f899ca35610 in MainLoop::prepare() at /tmp/factorio-lAa3K3/src/MainLoop.cpp:221
#10 0x40a379 in tickStep at /tmp/factorio-lAa3K3/src/MainLoop.cpp:471
  19.915 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Attachments
_autosave6.zip
(4.87 MiB) Downloaded 66 times
kovarex
Factorio Staff
Factorio Staff
Posts: 8298
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.29] [kovarex] replay crash

Post by kovarex »

Thanks for the report, it is fixed in 0.12.30
gheift
Fast Inserter
Fast Inserter
Posts: 188
Joined: Tue Mar 03, 2015 9:20 pm
Contact:

Re: [0.12.29] [kovarex] replay crash

Post by gheift »

Thanks for fixing. Is there any way to watch the replay in 0.12.30?
kovarex
Factorio Staff
Factorio Staff
Posts: 8298
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.29] [kovarex] replay crash

Post by kovarex »

gheift wrote:Thanks for fixing. Is there any way to watch the replay in 0.12.30?
Unfortunatelly not.
Post Reply

Return to “Resolved Problems and Bugs”