After playing a while with it here is what i have observed so far:
- The electrolyser and H2-> solid fuel processes are much too efficient. I suggest a minimal electrolyser power of 450kW like the refinery and 48x H2 for a piece of solid fuel. I read in the forum about a perpetual motion device with burners and H2 generation. I did not build this setup but i used solar panels for H2->solid fuel generation and burned it in furnances and it was much more efficient than electric furnances. But i think it should not be this way.
- What i noticed it is that there is incredible depth in ores etc. but still only a few paths to go through the game. This is very nice at early game and totally like technical evolution (with lead production as a good example). My suggestion is to open up the game in midgame more so more possibilities arrive. For example, hydrogen would be great if it can be used some more, like direct iron reduction to produce steel (8x iron + 2x hydrogen = 2x steel).
- The god modules are too good and ease up things to much, and come quite early. I would remove them, the normal modules are strong enough already.
Still testing bobs warfare, lots of different and interesting possibilities there
![Smile :)](./images/smilies/icon_e_smile.gif)