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Moderator: Arch666Angel
- Arch666Angel
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Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
@Trev_lite
I'm sorry that you ran into this issue, I already fixed that for the next version by moving all the config/option calls into a separate file and into the block which checks for bobs. But thanks for the heads up and sorry for the inconvenience
@bruteman
It is not in the current release, will be in the next one I'm currently working on. The bobmods part of it is playable, although I'm still working on some graphics/icons/names etc if you want to playtest it, I can send you a preview version. I hope to have the rest done soonish.
I'm sorry that you ran into this issue, I already fixed that for the next version by moving all the config/option calls into a separate file and into the block which checks for bobs. But thanks for the heads up and sorry for the inconvenience
@bruteman
It is not in the current release, will be in the next one I'm currently working on. The bobmods part of it is playable, although I'm still working on some graphics/icons/names etc if you want to playtest it, I can send you a preview version. I hope to have the rest done soonish.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
Thank you! I've run into the same issue, it works with the file you've provided!Trev_lite wrote:I have an error when I try to run Factorio with this mod.only mod that affect ores I have is RSO.Code: Select all
__angelsores__/data.lua:63: attempt to index field 'ores' (a nil value)
...
here is a version that should work even if you are not using bobmods.
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Re: [MOD 0.12.x][Bobs][Base] Angels Processing
How do you get powdered cobalt for the blue alien science recipe? To get it, it requires Processed Cobalt Ore, which requires Cobaltite, which is not enabled by default (nor enabled here since we get cobalt oxide from copper). It seems there needs to be some path from the cobalt-oxide-from-copper processing to powdered cobalt. Honestly I'd say just make the Powdered Cobalt recipe take Cobalt Oxide straight, that way all paths function, although that lets you skip the processing cobalt step for powdered cobalt, though making the copper output processed cobalt ore sounds odd, that could work too and locks it into the proper path.
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Re: [MOD 0.12.x][Bobs][Base] Angels Processing
Also, no receipe for lead and silver in the angel processing?
- Arch666Angel
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Re: [MOD 0.12.x][Bobs][Base] Angels Processing
@OvermindDL1
Thanks for the heads up. The thingy with the cobalt is an oversight, will rework the processing part next on when I finish on the current mod im working on. There should be a recipe for lead in there, maybe forgot to include the technology if it isn't.
Thanks for the heads up. The thingy with the cobalt is an oversight, will rework the processing part next on when I finish on the current mod im working on. There should be a recipe for lead in there, maybe forgot to include the technology if it isn't.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: [MOD 0.12.x][Bobs][Base] Angels Processing
Ah it might be the technology then, have not seen any technology give lead and silver (ore?) at once like the advanced lead/silver bobs recipe does.Arch666Angel wrote:@OvermindDL1
Thanks for the heads up. The thingy with the cobalt is an oversight, will rework the processing part next on when I finish on the current mod im working on. There should be a recipe for lead in there, maybe forgot to include the technology if it isn't.
My server is loving the mod though, takes up so much space, more processing required, yet is actually worth it! Might have some balance suggestions later but for now it is very nice.
If you want requests though, like you already have an ingot->bronze recipe, what about ingot->brass, ingot->etc... (of ones that have ingots in any case)?
Idle thinking from the server, Bob's Mods hates altering vanilla stuff and even the circuits was almost too much for him, we would love to see vanilla factorio altered even further and your mods have a great style (hint*hint*). ^.^
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
@OvermindDL1
Thanks for the feedback, glad you like it. Oh ok I misunderstood you there, I did not add any of the recipes that give other resources in the process, because that's a thing I have integrated into my refining mod. The processing is just there to increase the yield of the individual ores, but recipes will change a bit in the future I think, I want to incorporate the catalysts I created into the ingot processing recipes and then expand the alien artefact processing.
And I'm always thankful for feedback and suggestions.
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Updated the main post:
-initial release for angelsrefining
-updated angelsprocessing (DO NOT UPDATE FROM OLDER VERSIONS WITH A RUNNING SAVE)
Thanks for the feedback, glad you like it. Oh ok I misunderstood you there, I did not add any of the recipes that give other resources in the process, because that's a thing I have integrated into my refining mod. The processing is just there to increase the yield of the individual ores, but recipes will change a bit in the future I think, I want to incorporate the catalysts I created into the ingot processing recipes and then expand the alien artefact processing.
And I'm always thankful for feedback and suggestions.
---
Updated the main post:
-initial release for angelsrefining
-updated angelsprocessing (DO NOT UPDATE FROM OLDER VERSIONS WITH A RUNNING SAVE)
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Are you still using that experimental RSO?
I can update configs in main version if necessary.
I can update configs in main version if necessary.
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
It's a new experimental upped it this morning, I'm still changing around the config, will send you the config when I'm happy with the distribution, if that is ok with you.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Your new refining mod looks interesting. Since I am also using RSO, can you, @orzelek, give us a notification when you update?
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Redid bobs alien artifacts and matched the catalysts colours:
Old big artefact, new big artefact, catalyst, old small artefact, new small artefact
Old big artefact, new big artefact, catalyst, old small artefact, new small artefact
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Released RSO 1.5.3 that has the updated config from Arch666Angel.
Sadly I'm in very long bobathon playthrough so won't come to test this right now
Sadly I'm in very long bobathon playthrough so won't come to test this right now
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Hey Angel,
there's a bug with Angels Refining in Multiplayer:
there's a bug with Angels Refining in Multiplayer:
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires
Mods (current): Resource Labels
Mods (old): Biter Spires
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Thanks for the report. That's the few lines I have in control.lua, if you want to fix it for now just delete the control.lua from angelsrefining, only thing it does is give you a burner ore crusher from the start, but you can craft it by hand.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Have updated and uploaded the mod with a fix, hope that this work in MP now.
Angels Mods
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III. Bugs & FAQ
"should be fixed"
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
No migration files indeed... ouch... all the ores everywhere vanished... o.O
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I seriously hope you had a save there. :/
Perhaps I should make it more clear that using refining and angelsinfinite ores doesn't only add ore but replaces everything.
New take on the extractor:
Perhaps I should make it more clear that using refining and angelsinfinite ores doesn't only add ore but replaces everything.
New take on the extractor:
Angels Mods
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II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
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III. Bugs & FAQ
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Has anyone noticed an issue with the Ore Processing Plant sprite?
- Arch666Angel
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
@Ceraphix
The ore processing plant is a modified and then rescaled version I made for the first version, so there might be slight itches I will redo it when I finished all the GFX for the refining mod.
The ore processing plant is a modified and then rescaled version I made for the first version, so there might be slight itches I will redo it when I finished all the GFX for the refining mod.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
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Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Indeed I did. ^.^Arch666Angel wrote:I seriously hope you had a save there. :/
Was just testing, but really no way to migrate that?
This will still integrate well with bobsmods? Including the mining tiers from bobsmods and such? Would be odd to have one graphic for one level and another for the higher considering that is not the pattern given by everything else, unless you plan to replace everything in general including in bobsmods?Arch666Angel wrote: Perhaps I should make it more clear that using refining and angelsinfinite ores doesn't only add ore but replaces everything.
New take on the extractor: