[MOD 0.12] Hazzard's Gravestone Mod
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Re: [MOD 0.12] Hazzard's Gravestone Mod
MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
YES, with this mod all compatible.
English is not my native language. Translator.
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Re: [MOD 0.12] Hazzard's Gravestone Mod
Funny you say yes because it's actually NOT.Factorio2016 wrote:MOD - larger inventories? Which increases the capacity of the character?
YES, with this mod all compatible.
It will work but if you die with a full inventory and you're also using Extra Toolbelts mod you will lose a lot of stuffs, happened twice to someone on my server.
The Gravestone chest as a limited inventory from what I can tell.
Re: [MOD 0.12] Hazzard's Gravestone Mod
concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Re: [MOD 0.12] Hazzard's Gravestone Mod
SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Aha, this explains why a bunch of my stuff went missing earlier tonight.
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Re: [MOD 0.12] Hazzard's Gravestone Mod
Someone sent me a private messageRatzap wrote:SirRichie wrote:concluding:
technically it is compatible, it will not crash your game
however, as Murlocking pointed out, depending on how much stuff you carrry, you may lose some
Aha, this explains why a bunch of my stuff went missing earlier tonight.
" gravestone-mod_2.0.0.zip -> prototypes -> entity.lua
Line 23
inventory_size = 89
Try to change to fit you! "
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Re: [MOD 0.12] Hazzard's Gravestone Mod
Simply beautiful. My friend keeps dying and calling me to restart the server. Gets complicated trying to make sure we have the right save. Don't have to worry anymore!
Re: [MOD 0.12] Hazzard's Gravestone Mod
Can the gravestone be made to include things in your hand when you die? and stuff that you're crafting?
Re: [MOD 0.12] Hazzard's Gravestone Mod
Doesn't seem to work for me.
_ _ gravestone-mod__/control.lua:7: attempt to index global 'game' (a nil value)
_ _ gravestone-mod__/control.lua:7: attempt to index global 'game' (a nil value)
You can get my mods by clicking here, and use discussions there or PMs here to suggest or report issues.
Want some blueprints made by me? Click here then!
Want some blueprints made by me? Click here then!
Re: [MOD 0.12] Hazzard's Gravestone Mod
I hope Hazzard don'd mind.
I have modiefied the mod and increased size of the chest to 200.
I have modiefied the mod and increased size of the chest to 200.
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- gravestone-mod_1.0.31.zip
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Re: [MOD 0.12] Hazzard's Gravestone Mod
Any chance of a 0.13 version of this?
Re: [MOD 0.12] Hazzard's Gravestone Mod
It looks like Hazzard hasn't been online in 8+ months.clairaoswald wrote:Any chance of a 0.13 version of this?
However, the mod is licensed under GPLv2, so I've put it on github and updated it for Factorio v0.13.x.
Fair warning, this is a pre-release, make backups of your world if you value it at all, and please report all bugs you encounter on github.
Seriously, make backups.
Latest version is up on the mod portal.
Hazzard, if you come back, I'll happily transfer everything over to you, I just wanted to continue the work on this super useful mod.
Pyromaniac technomancer blacksmith with Steampunk tendencies.
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Re: [MOD 0.12] Hazzard's Gravestone Mod
I updated the mod for v0.14 and updated it in the mod portal.
https://mods.factorio.com/mods/jakimfett/gravestones
EDIT: Correctness.
https://mods.factorio.com/mods/jakimfett/gravestones
EDIT: Correctness.
Last edited by jakimfett on Wed Feb 22, 2017 2:55 am, edited 1 time in total.
Pyromaniac technomancer blacksmith with Steampunk tendencies.
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Re: [MOD 0.12] Hazzard's Gravestone Mod
Although ToadRoach is using the same idea, if you look at the code for the mods, it's clearly an original creation. He does credit the graphic to Hazzard, but the code looks like he made it himself. Compare the control.lua, for example. While Hazzard's gravestone defines the inventory starting with "for i, id in ipairs", ToadRoach defines the inventory with " for _, inventory_type in ipairs". Similarly, ALL of the code has differences like this, with different techniques employed in the various files. If Toadroach was truly copying the code, he went way, way out of his way to hide the fact, which is absurd to believe. He also fixed the limited inventory issue, added massively annoying mining time, and added a "memorial" that remains even after you mined the tombstone.jakimfett wrote:Also, whoever "ToadRoach" is, they should take their blatant ripoff off the mod portal and/or provide proper credit.
It may be the same idea, but it's definitely a different mod.
Re: [MOD 0.12] Hazzard's Gravestone Mod
...I stand corrected! My apologies for assuming without researching. I'll amend my previous post.SquarelyCircle wrote: ...snip insightful analysis...
It may be the same idea, but it's definitely a different mod.
Pyromaniac technomancer blacksmith with Steampunk tendencies.