Ubuntu 14.04 LTS 64bit.
Headless Factorio server version 0.12.29
I keep getting desync issues after a couple of hours of running the server. First two times it was just me playing alone for 5+ hours
Third time with a friend, about 4 hours later desync issues, once you get a desync. That's it, game over. Restoring old autosave only lasts for a while before it is plagued with the same desync issues.
Here is the server's last words.
561.641 Info Synchronizer.cpp:444: NetworkTick(30267) peer(2) drop detection state(900/900).
 561.658 Info Synchronizer.cpp:590: NetworkTick(30267) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
 561.674 Info MultiplayerManager.cpp:1473: Peer dropout for peer (1) by peer (0) -- removing now
 561.674 Info MultiplayerManager.cpp:1009: networkTick(30267) mapTick(-1) removing peer(1) dropout(true)
 561.674 Info Synchronizer.cpp:516: networkTick(30267) removing peer(1) success(false).
 561.674 Info MultiplayerManager.cpp:1611: networkTick(30267) mapTick(-1) adding mapAlignTask(RemovePlayerAlignTask)
 561.775 Info MultiplayerManager.cpp:1473: Peer dropout for peer (2) by peer (0) -- removing now
 561.775 Info MultiplayerManager.cpp:1009: networkTick(30273) mapTick(-1) removing peer(2) dropout(true)
 561.775 Info Synchronizer.cpp:516: networkTick(30273) removing peer(2) success(false).
 561.775 Info MultiplayerManager.cpp:1611: networkTick(30273) mapTick(-1) adding mapAlignTask(RemovePlayerAlignTask)
 561.775 Error MultiplayerManager.cpp:109: MultiplayerManager failed: "All other peers left / were disconnect. The map can't be downloaded."
 561.775 Info MultiplayerManager.cpp:912: networkTick(30274) mapTick(-1) changing state from(DesyncedWaitingForMap) to(Failed)
Any idea whats happening?
			
			
													[Solved] Desync Issues, thrice in one day. Details included.
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				MonkeyDrone
 - Burner Inserter

 - Posts: 6
 - Joined: Fri Apr 01, 2016 11:01 pm
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[Solved] Desync Issues, thrice in one day. Details included.
					Last edited by Koub on Mon Apr 04, 2016 8:34 am, edited 1 time in total.
					
Reason: Added solved tag + shortened title a little to be able to do so.
			
									
						Reason: Added solved tag + shortened title a little to be able to do so.
Re: Desync Issues, thrice in one day. More detalls included.
Are you using any mods? Most of the time that's the reason for multiplayer desyncs, mods that are not completely multiplayer-compatible.
			
			
									
									
						- 
				MonkeyDrone
 - Burner Inserter

 - Posts: 6
 - Joined: Fri Apr 01, 2016 11:01 pm
 - Contact:
 
Re: Desync Issues, thrice in one day. More detalls included.
Found the issue, different resource variable in the mod files, i ran into a developer in irc chat. They will implement crc  check for mods  so this never happens again.
Mark this fixed and closed
			
			
									
									
						Mark this fixed and closed
