[0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

This subforum contains all the issues which we already resolved.
Post Reply
theratcheteer
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Mar 31, 2016 10:48 pm
Contact:

[0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

Post by theratcheteer »

In the crafting queue, left-clicking a stack of items resets the timer on that stack.

This is most apparent when crafting a stack of basic items, such as an ammunition magazine:
1. Enqueue a large stack of magazines
2. Left-click the stack
Expected: the stack counter should decrement by one
Actual: the stack counter decrements by one and the stack's clock is reset.

There is a thread discussing this here (viewtopic.php?f=6&t=16374&start=10) but no bug is being tracked.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: In crafting queue, clicking a stack resets timer

Post by Koub »

In fact, it cancels the current crafting. If you're crafting a stack, it cancels the one item that's being crafted, thus giving you the impression it resets the current craft progression.
Koub - Please consider English is not my native language.

theratcheteer
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Mar 31, 2016 10:48 pm
Contact:

Re: In crafting queue, clicking a stack resets timer

Post by theratcheteer »

Yes. This is undesired behavior.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: In crafting queue, clicking a stack resets timer

Post by Koub »

For me it's not a bug, just a choice of implementation : when I cancel a craft, I want it cancelled, not the-next-one-but-not-the-one-in-progress.
Koub - Please consider English is not my native language.

User avatar
db48x
Fast Inserter
Fast Inserter
Posts: 106
Joined: Wed Mar 13, 2013 12:15 pm
Contact:

Re: In crafting queue, clicking a stack resets timer

Post by db48x »

Yes, but if the queue has too many items in it, then the user will want to cancel some of them without interrupting the progress on the current one (especially with items that take longer to craft). In fact I noticed this just the other day when I was crafting some roboports; they take ages so I was quite annoyed. Well, momentarily annoyed. I'm not sure if it's always been this way or if this is a recent change (I would say regression); I don't recall noticing the problem in my many previous games.

Koub
Global Moderator
Global Moderator
Posts: 7199
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: In crafting queue, clicking a stack resets timer

Post by Koub »

Always been that way for as long as I can recall.
Koub - Please consider English is not my native language.

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

Post by Oxyd »

Fixed in 0.12.30.

Brambor
Fast Inserter
Fast Inserter
Posts: 129
Joined: Thu May 07, 2015 1:52 pm
Contact:

Re: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

Post by Brambor »

Oxyd wrote:Fixed in 0.12.30.
Great! Another thing to use it: I want my pumpjack done but not the next one. Then I want to finish the inserters which are in queue. I like that I will not need to wait until the one of two pumpjacks is finnished and then cancel the second one. In fact, now it will be faster to craft in hand if you do a mistake or overshoot the wanted value :)

Post Reply

Return to “Resolved Problems and Bugs”