What mods do you guys feel are worth using?
What mods do you guys feel are worth using?
Being new to the game I am really enjoying it and was wondering which mod/mods you guys recommend that make the game even more so enjoyable? Please let me know. Thank you...
Re: What mods do you guys feel are worth using?
Wait until you get the concepts in factorio down before adding alot of complexity, but once you feel comfortable, try DyTech.
https://forums.factorio.com/forum/vie ... =14&t=1563
This will reinvent the whole game if you are starting to get bored.
https://forums.factorio.com/forum/vie ... =14&t=1563
This will reinvent the whole game if you are starting to get bored.
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Re: What mods do you guys feel are worth using?
Um, like the top half of the mods subforum But I would definitely recommend the Treefarm mod for anyone, mainly for the treefarm. Maybe not DyTech if you dislike difficult or haven't played much yet. Test mode is unneeded as a regular mod, but really useful for, well, testing As for mine, well some are mostly proof of concept, others I actually like (blast mining, cloning, and Ilbike) Though I've no idea how many people might be using my mods so...
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: What mods do you guys feel are worth using?
I wonder why not guys add mods as part of game?
That would be much easier for both: experienced and newbie players.
You just open mods section and instead of just turn-on/turn-off u also get update/download mod and, probably, rating.
Last one actually adds part of online stuff, but downloading and distributing mods should be possible to implement on top of existing update system.
That would be much easier for both: experienced and newbie players.
You just open mods section and instead of just turn-on/turn-off u also get update/download mod and, probably, rating.
Last one actually adds part of online stuff, but downloading and distributing mods should be possible to implement on top of existing update system.
Re: What mods do you guys feel are worth using?
Mods as part of the game. Hm.
It's not that easy, because that would need them to check the correctness. And not to forget, that the mods are eventually incompatible with others.
I mean to do something like that we need before that
- something like a database. The wiki-page https://forums.factorio.com/wiki/index.php?title=Mods can be only a start.
- a database only is able to keep track of incompatibilities and versions
- a registration process for the mods. It's not a must, but only registered mods can be installed by the game
- eventually a signature, so that the game can distinct between registered and unregistered mods
- simple verification (mod info correct etc.) and checksums to prove correct install
- in game turning on/off mods as possible and the player likes
It's not that easy, because that would need them to check the correctness. And not to forget, that the mods are eventually incompatible with others.
I mean to do something like that we need before that
- something like a database. The wiki-page https://forums.factorio.com/wiki/index.php?title=Mods can be only a start.
- a database only is able to keep track of incompatibilities and versions
- a registration process for the mods. It's not a must, but only registered mods can be installed by the game
- eventually a signature, so that the game can distinct between registered and unregistered mods
- simple verification (mod info correct etc.) and checksums to prove correct install
- in game turning on/off mods as possible and the player likes
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: What mods do you guys feel are worth using?
Steam workshop will be good for mod sharing.
Re: What mods do you guys feel are worth using?
In the far far future, I can imagine this.
People could browse and choose mods directly from the game.
In even further future, I can even imagine that some of the mods could be non free and people could buy it, it could motivate some of the modders to try hard to have the best product to compete against the free ones.
People could browse and choose mods directly from the game.
In even further future, I can even imagine that some of the mods could be non free and people could buy it, it could motivate some of the modders to try hard to have the best product to compete against the free ones.