I'd still let the turret damage stand as a boost to bullet damage, THAT can represent the turret magically learning to aim for weak spots
![Smile :)](./images/smilies/icon_e_smile.gif)
The Gun Turret deals doubled damage and this doubling occurs before physical resistance is taken into account. Against targets without physical resistance the turret simply deals 2x the damage per bullet as your gun does. But it is much more effective against armored targets than your gun is. For example a spawner has 2 armor, your gun fires a bullet for 2 damage which deals 0.5 damage to the spawner. But a gun turret fires the same bullet for 4 damage which deals 2 damage to the spawner, as such the same bullet deals 4x the damage when fired from a gun turret.The problem with making something more resistant to turret damage is... gun turrets cause the same damage type as using bullets, therefore making them more resistant against the gun turret also makes them more resistant against you.
A byproduct of increasing the damage to compensate for the increased size. A problem that is likely going to be fixed down the road with the combat reballance.BlakeMW wrote:The Gun Turret deals doubled damage and this doubling occurs before physical resistance is taken into account.