[Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
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Re: [Mods|0.12.29|US] MP Dedicated Server
a nice mod to try next !
viewtopic.php?f=91&t=22348
https://www.reddit.com/r/factorio/comme ... _update_1/
viewtopic.php?f=91&t=22348
https://www.reddit.com/r/factorio/comme ... _update_1/
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Re: [Mods|0.12.29|US] MP Dedicated Server
EMP removed for now.
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Re: [Mods|0.12.29|US] MP Dedicated Server
Rocket has been launched on current map. Well done! Props to Point for bringing it home tonight before 24 hours.
Next map:
... What else? Map Exchange Strings welcome.
What about the biters? too strong?
Back to bobs?
Next map:
- EMP back in (Supercheese fixed the crasher)
- Nixie back in (until I hear why it was removed)
- Player color back in, and custom death messages.
- RSO removed (TrainOutposts wins out this time)
- Misanthrope 0.3.1 added.
- EvoGUI upgraded.
- Removed Dytech.
- Added Smart Splitters
- Added ... Removed? oxygen
- Added Bobsmods.
- Added Herobrine.
... What else? Map Exchange Strings welcome.
What about the biters? too strong?
Back to bobs?
Last edited by tetryon on Tue Mar 29, 2016 4:33 am, edited 2 times in total.
Re: [Mods|0.12.29|US] MP Dedicated Server
I see one of two directions to go in...
1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.
Re: [Mods|0.12.29|US] MP Dedicated Server
New map. No whining about settings or mods. You all had the opportunity ;p Thanks to Point and Steve. No thanks to McDance.
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Re: [Mods|0.12.29|US] MP Dedicated Server
Oxygen and RSO added in. You'll have to get oxygen from the modpack as it's an edited version
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Re: [Mods|0.12.29|US] MP Dedicated Server
Doesn't train outposts already do what rso does, just differently?
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Re: [Mods|0.12.29|US] MP Dedicated Server
Trainoutpost doesn't change ore generation. Trust me without rso the map was....very interesting to say the leastroy7 wrote:Doesn't train outposts already do what rso does, just differently?
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Re: [Mods|0.12.29|US] MP Dedicated Server
too easy!tetryon wrote: What about the biters? too strong?
you guys think you could add that command in the map file?
viewtopic.php?f=33&t=22463
that would make thing interesting.
edit: talking about this command
Code: Select all
/c game.map_settings.enemy_expansion.min_player_base_distance = 0
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Re: [Mods|0.12.29|US] MP Dedicated Server
Turn out the Misanthropy mod does this and more.. it's very fun.. and scarydevilwarriors wrote:too easy!tetryon wrote: What about the biters? too strong?
you guys think you could add that command in the map file?
viewtopic.php?f=33&t=22463
that would make thing interesting.
edit: talking about this commandCode: Select all
/c game.map_settings.enemy_expansion.min_player_base_distance = 0
I hope we keep this mod in the rotation
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Re: [Mods|0.12.29|US] MP Dedicated Server
They decided that my new tombstone was a target and since it's invincible they are massing reinforcement as far as the eye can see..
I need help ASAP
I need help ASAP
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Re: [Mods|0.12.29|US] MP Dedicated Server
The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...
Re: [Mods|0.12.29|US] MP Dedicated Server
Fixed the bug, and uploaded 1.3.10 of oxygen.devilwarriors wrote:The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...
Re: [Mods|0.12.29|US] MP Dedicated Server
I've wanted to try that mod but I was always worried them attacking train tracks would get too frustrating. Eager to try it out on modded server.devilwarriors wrote:Turn out the Misanthropy mod does this and more.. it's very fun.. and scary
I hope we keep this mod in the rotation
Re: [Mods|0.12.29|US] MP Dedicated Server
That was some EMP biter... took out the whole server!
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Re: [Mods|0.12.29|US] MP Dedicated Server
Oh damn, not again. What was the error?roy7 wrote:That was some EMP biter... took out the whole server!
Re: [Mods|0.12.29|US] MP Dedicated Server
Supercheese wrote:Oh damn, not again. What was the error?roy7 wrote:That was some EMP biter... took out the whole server!
42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
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Re: [Mods|0.12.29|US] MP Dedicated Server
That would be helpful, thanks.tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
Re: [Mods|0.12.29|US] MP Dedicated Server
Attached, with the full log too. I also have the save from 3 mins prior if you need.Supercheese wrote:That would be helpful, thanks.tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.
I have the save if you need it.
devilwarriors placed a HERPA, and then bad things happened. I tried restarting, but the same happened.
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- factorio-current.log
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Re: [Mods|0.12.29|US] MP Dedicated Server
Thanks for the save file, I've eliminated the issue in v1.0.3 of EMP Biters.