Log File: http://www.megafileupload.com/nbk1/factorio-current.log
Save File: http://www.megafileupload.com/iZb4/_autosave2.zip
You should just be able to load the save and have it crash on the next firing of autosave. I'd rather not turn autosave off, as I'm really bad at remembering to do it manually, but that seems to be my only option at this point.
Log File
Code: Select all
0.001 2016-03-29 12:55:32; Factorio 0.12.29 (Build 17931, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Rich/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.014 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY11 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.319 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6472
0.375 Desktop composition is active.
0.417 Loading mod core 0.0.0 (data.lua)
0.419 Loading mod base 0.12.29 (data.lua)
0.478 Loading mod advanced-logistics-system 0.2.12 (data.lua)
0.523 Loading mod concrete1k 0.0.1 (data.lua)
0.571 Loading mod Equalizer_Chests 1.1.4 (data.lua)
0.614 Loading mod FARL 0.5.20 (data.lua)
0.663 Loading mod Foreman 0.1.1 (data.lua)
0.711 Loading mod Honk 0.2.1 (data.lua)
0.756 Loading mod Landfill 2.1.7 (data.lua)
0.816 Loading mod Laser_Beam_Turret 0.1.4 (data.lua)
0.861 Loading mod no-hand-crafting 0.12.2 (data.lua)
0.907 Loading mod PersonalRoboportFix 0.3.2 (data.lua)
0.966 Loading mod RailTanker 1.1.3 (data.lua)
1.012 Loading mod TheFatController 0.3.23 (data.lua)
1.069 Loading mod upgrade-planner 1.1.9 (data.lua)
1.115 Loading mod FARL 0.5.20 (data-updates.lua)
1.163 Loading mod rso-mod 1.5.0 (data-updates.lua)
1.220 Loading mod advanced-logistics-system 0.2.12 (data-final-fixes.lua)
1.268 Loading mod FARL 0.5.20 (data-final-fixes.lua)
1.320 Loading mod long-reach 0.0.4 (data-final-fixes.lua)
1.381 Loading mod no-hand-crafting 0.12.2 (data-final-fixes.lua)
1.850 Initial atlas bitmap size is 16384
1.852 Created atlas bitmap 16384x5536
23.137 Sprites loaded
23.353 Loading sounds...
27.094 Factorio initialised
32.201 Loading map C:/Users\Rich\AppData\Roaming\Factorio\saves\_autosave2.zip
32.295 Info Scenario.cpp:124: Map version 0.12.29-0
161.113 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF6E3A960B6
161.113 Error CrashHandler.cpp:115: Exception Context:
rax=1c6fb9f000000214, rbx=000001d2c09cb220, rcx=000001d2b4e3ea70,
rdx=000001d2b417cb40, rsi=000001d2bb34b838, rdi=000001d2c09cb310,
rip=00007ff6e3a960b6, rsp=0000001301dff7a8, rbp=0000000000000000,
r8=0000000000000000, r9=0000000000000000, r10=0000000000000000,
r11=000001d2b4e38a30, r12=0000000000000000, r13=000001d2c408a070,
r14=000001d2bb34b7b0, r15=0000000000000001
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB1A47E1E)
00007FFBB1A47E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB499D998)
00007FFBB499D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4985B26)
00007FFBB4985B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4999AED)
00007FFBB4999AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4924FE9)
00007FFBB4924FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4998BFA)
00007FFBB4998BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\util\targeter.cpp (98): TargeterBase::operator=
c:\cygwin64\tmp\factorio-vbn8ul\src\map\saveloadhelper.hpp (157): ContainerSaver<EntityWithOwner,std::deque<EntityWithOwner * __ptr64,std::allocator<EntityWithOwner * __ptr64> >,SaveAssigners::SimpleAssigner>::ContainerSaver<EntityWithOwner,std::deque<EntityWithOwner * __ptr64,std::allocator<EntityWithOwner * __ptr64> >,SaveAssigners::SimpleAssigner>
c:\cygwin64\tmp\factorio-vbn8ul\src\logistics\constructionmanager.cpp (58): ConstructionManager::preSaveHook
c:\cygwin64\tmp\factorio-vbn8ul\src\force\forcemanager.cpp (73): ForceManager::preSaveHook
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (857): Map::save
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (554): Scenario::saveAs
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\parallelscenariosaver.cpp (62): ParallelScenarioSaver::doSave
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6E3C6F883)
00007FF6E3C6F883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB47B8102)
00007FFBB47B8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB494C5B4)
00007FFBB494C5B4 (ntdll): (filename not available): RtlUserThreadStart
161.899 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.