[MOD 0.12.x] STRS - Radar Systems

Topics and discussion about specific mods
SnoopyTiga
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Re: [MOD 0.12.x] STRS - Radar Systems

Post by SnoopyTiga »

I fixed the icon transpose. Thanks for noticing it.
The costs are sligthly increased and stack size set to 4. Just minor stuff.

The mac problem drives me nuts. I'm just to unexperienced in lua / factorio to deactivate the revealing.
-1 worked for max_distance_or_nearby_sector_revealed for windows.
If I set it to 0 it will reveal the chunk it stands in.
Null, none, nan, " ", even comment it out entirely does not work.
Further problematic is, that i can't test what I'm doing because I don't have access to a mac system ^^
Cpt Pick Lucky
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Re: [MOD 0.12.x] STRS - Radar Systems

Post by Cpt Pick Lucky »

this is very useful. when im building with rso i usually only need to see things not to scan near end game to thanks for this
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MiniMe943
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Re: [MOD 0.12.x] STRS - Radar Systems

Post by MiniMe943 »

SnoopyTiga wrote:I tried to rotate the radar quicker with a higher footprint, but then the total hight/lenght of the sprite is too big for factorio -.-
(the shadows are too long) So... I'm figuring out stuff, here and there *sigh*
Also I have trouble to texture my model. Someone practice with blender?
I'm hoping you get those custom graphics done soon, that's the only thing keeping me from downloading right now. That, and I think the LR Radar's range should be halved, but I could probably change that myself. Keep up the good work.
Bizobinator
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Re: [MOD 0.12.x] STRS - Radar Systems

Post by Bizobinator »

Excellent mod! It's helping me a ton on a Bob's mod, science cost overhaul, maraton, RSO run-through :).

Will it be updated for 0.13.1 soon?
orzelek
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Re: [MOD 0.12.x] STRS - Radar Systems

Post by orzelek »

You can grab Big Brother as a replacement - it's a bit different but has longer range radars.
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