Unable to rotate assembly 2

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
omgimdrunk
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Mar 26, 2016 2:40 pm
Contact:

Unable to rotate assembly 2

Post by omgimdrunk »

I am unable to rotate any assembly 2 building, prior or after lying it down. So far it is the only object that is supposed to rotate that doesn't for me.
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Unable to rotate assembly 2

Post by Arch666Angel »

You can only rotate them if you set a recipe which has a fluid input/output?
omgimdrunk
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Mar 26, 2016 2:40 pm
Contact:

Re: Unable to rotate assembly 2

Post by omgimdrunk »

Arch666Angel wrote:You can only rotate them if you set a recipe which has a fluid input/output?

OMG, I should realize by now when I can't figure something out the answer will be the most logical reason. I do think however it would be good to allow rotation prior to placing the building down though.
User avatar
Xterminator
Filter Inserter
Filter Inserter
Posts: 981
Joined: Sun Jun 15, 2014 4:49 pm
Contact:

Re: Unable to rotate assembly 2

Post by Xterminator »

omgimdrunk wrote:
Arch666Angel wrote:You can only rotate them if you set a recipe which has a fluid input/output?

OMG, I should realize by now when I can't figure something out the answer will be the most logical reason. I do think however it would be good to allow rotation prior to placing the building down though.
Not quite sure how that would work though. Since you can't select a recipe until you place it down, rotating it beforehand still wouldn't really indicate where the input for a liquid would be, and there is no reason I don't think to rotate one that doesn't require a liquid. :p I could definitely be wrong though.
Image Image Image
User avatar
Arch666Angel
Smart Inserter
Smart Inserter
Posts: 1636
Joined: Sun Oct 18, 2015 11:52 am
Contact:

Re: Unable to rotate assembly 2

Post by Arch666Angel »

Xterminator wrote:
omgimdrunk wrote:
Arch666Angel wrote:You can only rotate them if you set a recipe which has a fluid input/output?

OMG, I should realize by now when I can't figure something out the answer will be the most logical reason. I do think however it would be good to allow rotation prior to placing the building down though.
Not quite sure how that would work though. Since you can't select a recipe until you place it down, rotating it beforehand still wouldn't really indicate where the input for a liquid would be, and there is no reason I don't think to rotate one that doesn't require a liquid. :p I could definitely be wrong though.

You could simply delete the "show_only_when_needed" tag for the fluidbox's.
Post Reply

Return to “Gameplay Help”