Hello,
I recently downloaded this modpack, and think that it is really fun. However, I noticed that once I finished researching plastics, inserters REQUIRE synthetic wood to be made (Basic circuit and electronic boards no longer accept regular wood in the recipe). This has temporarily halted my ore processing expansion until I set up synthetic wood, which won't take long, but this bug should still be fixed.
Here is a screenshot of the problem http://images.akamai.steamusercontent.c ... B4BA34663/ , I have all of the necessary ingredients in my inventory, except the synthetic wood, which I have regular wood.
EDIT = It appears that wooden boards can still be crafted manually to be able to craft the basic circuit boards, but this is a slight annoyance as I can't simply click on something that requires a circuit anymore without manually crafting the wooden boards for the basic circuits.
Inserters REQUIRE Synthetic Wood
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- bobingabout
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Re: Inserters REQUIRE Synthetic Wood
Yes, a known bug. It's a bug I can't fix unfortunately.
Re: Inserters REQUIRE Synthetic Wood
Could you create two separate recipes for that thing? One with real wood and one with synthetic?
- Arch666Angel
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Re: Inserters REQUIRE Synthetic Wood
The Problem is in setting up mutiple recipes to get the same item as output. So you only solve it by setting up all the items and recipes in the chain twice, which isnt really what you want. It's basically the lack of an option to set up a specific recipes to be the main way of making an item.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- bobingabout
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Re: Inserters REQUIRE Synthetic Wood
Already are, but for some dumb reason I can't figure out, Synthetic wood becomes the default. So when you try and build it in your inventory, it looks at this default, sees that it is a possible solution, but you have insufficiant resources to build it, then doesn't look elsewhere even though there is another route that it can use where you have all the parts in your inventory.effreem wrote:Could you create two separate recipes for that thing? One with real wood and one with synthetic?
Re: Inserters REQUIRE Synthetic Wood
I found a command that fix it, you should try it.
Write this command in console:
in multiplayer:
replace player. with players[index]. , where index = player index starting with 1
The recipe of synthentic wooden board disappear from craftin but in the chemical plant didnt disappear, so it can craft it.
I test it in my savegame that I have already researched plastics with the mods.
Write this command in console:
Code: Select all
/c game.player.force.recipes["wooden-board-synthetic"].enabled=false
replace player. with players[index]. , where index = player index starting with 1
Code: Select all
/c game.players[1].force.recipes["wooden-board-synthetic"].enabled=false
I test it in my savegame that I have already researched plastics with the mods.
Re: Inserters REQUIRE Synthetic Wood
And you are still able to select the recipe in chemical plant after this command?
If yes then it's a bug and should go to bug reports
If yes then it's a bug and should go to bug reports
Re: Inserters REQUIRE Synthetic Wood
After the command I cant choose an assembly machine to craft a wooden board from synthetic wood, but if I choose the assembly machine to craft it when the recipe is enabled and then I disable it the assembly machine keep the recipe and it can craft it. So before disable the recipe keep an assembly machine with it so you can copy paste it in other machines if needed. Yeah you can copy paste even if it is disable.
I dont know if in pvp you can copy paste a recipe you havent unlocked yet and if you can then it is a bug, someone need to test it.
I dont know if in pvp you can copy paste a recipe you havent unlocked yet and if you can then it is a bug, someone need to test it.