[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2075: compact(): Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 2182: Undefined variable $warn_allowed [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4218: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3103) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4218: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3103) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4218: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3103) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4218: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3103) [MOD 0.12.x] Endless Miner - Factorio Forums
Type: Mod
Name: Endless Miner
Description: Creates a miner that continually generates iron, copper, coal, and lots of stone. Runs on concrete.
License: MIT
Version: 0.1.1
Release: 9/18/2015
Tested-With-Factorio-Version: 0.12.9
Category: SimpleExtension
Download: ***THIS IS NOT WORKING FOR THE CURRENT VERSION OF FACTORIO****
Long description
This mod adds a miner that continually generates iron, copper, coal, and lots of stone. The miner runs on concrete. I made this mod because I liked the feel of replicator mod but it felt too imbalanced and i was looking for something that was more balanced. Some other resource generation mods didn't quite do what i was looking for either so I made my own. I like the "turtle" type of base and this was what I was looking for.
1 concrete makes 5 "Underground Ore" every 30 seconds that are scripted to randomly turn into resources.
The Endless Miner is produced from 1 Electric mining drill, 20 Green circuits, 10 Red circuits, and 10 explosives.
Version history
Version history
0.1.1 09/18/15
Release!
Picture example
Picture example
This is an example setup i used with logistical robots to absorb the produced materials:
minerexample.png (2.3 MiB) Viewed 33238 times
Future Plans
I found a bug caused when more than one miner is destroyed or removed in the same frame. The miners (or some) stop functioning when this happens. I plan to extend support to generate bob's ores and dytech's ores. Any requests for other ores to be extended also will be considered as well. If requested also I may create a config file to modify if the miner runs on concrete or just runs for free. Feedback is appreciated.
Last edited by ajranney on Fri Apr 01, 2016 4:09 am, edited 3 times in total.
Hm, this sounds like a pretty nice idea. But can we get a screenshot perhaps? and some details, like is this endgame like level or early game? Crafting details?
My mod was not updated for the update that changed (removed) onsave and onload events. I have noticed a very similar mod that is currently available: https://forums.factorio.com/forum/vie ... 11#p121186. I may update this mod later (I'm thinking 13.x) but will decide later.
Ralord89 wrote:Hm, this sounds like a pretty nice idea. But can we get a screenshot perhaps? and some details, like is this endgame like level or early game? Crafting details?
Given that it uses Concrete and Advanced Circuits, it sounds like endgame or at least semi-endgame'ish to me.
ajranney wrote:My mod was not updated for the update that changed (removed) onsave and onload events. I have noticed a very similar mod that is currently available: https://forums.factorio.com/forum/vie ... 11#p121186. I may update this mod later (I'm thinking 13.x) but will decide later.
I made a quick edit to hook the mod_changed event to do the init logic. I'm not sure if this is correct, or if there is a better way to go about this, but it does appear to work on 0.12.20.
edit: Removed attachment. There appears to be an issue that is preventing the machine from outputting anything.
I like it, but how is it endless it takes 10 rocks + 1 iron ore to make one concrete.
Your miner gives 4 rocks 1 random ore, so you will get no iron in the end and no rocks, maybe some coal, or copper?
Not to be harsh just your values make no sense to me.
If we got 1 of each ore and 10 rocks or maybe even 8 rocks, so we still have to look for rocks maybe though they are in small amounts so it will still end up not being endless.
Just seems better to just go out farther and look for plots.
This mod is ok, but for me its missing one big thing. Searching resources.
Right now output is pure random and in general we get all resources from one spot.
What about calculate output resource based on mine position? Maybe use similar algorithm to spawning resources?
Hey nice mod.
The only problem is that in the latest Version it won´t work. I had to change all "game.on" to "script.on" in the file control.lua before I could load or create a new game. After some time I finally came to the point where I can build this maschine. I put concrete in it and it also produces and I see that it produces 10 Underground Ore but the underground ore don´t get converted into normal ores. When I try to take it out either manual or with a maschine it won´t work.
I don´t know ifd there is more to change but it would be nice if you could take a look.
Maybe I can take tomorrow a closer look at the code and find a fix.
KapuzenSohn wrote:Hey nice mod.
The only problem is that in the latest Version it won´t work. I had to change all "game.on" to "script.on" in the file control.lua before I could load or create a new game. After some time I finally came to the point where I can build this maschine. I put concrete in it and it also produces and I see that it produces 10 Underground Ore but the underground ore don´t get converted into normal ores. When I try to take it out either manual or with a maschine it won´t work.
I don´t know ifd there is more to change but it would be nice if you could take a look.
Maybe I can take tomorrow a closer look at the code and find a fix.
Okay so the mod maker knows of the bug if you remove more than one in the same area then some or all stop working.
Strange wonder what breaks the string, maybe it needs a call to reset all events after some time of idle.
There seems to be fix for me that is not ideal but since what this mod does is not so bad.
If you delete the mod save your game with it not there then add it back and place one it will work again, this is odd though.
Last edited by BitterofBitters on Wed Mar 23, 2016 6:59 pm, edited 1 time in total.
seronis wrote:Pretty sure the only problem is that Kapuz is using an outdated version of factorio
Ah yes I see I turned off updates to stop mods from breaking after what v12.11 did there is a huge update in 12.27 and .28 fixed crashes.
Will have to see if that fixes it.